Custom Map #1114: CM Map 31. By: FOXX

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AutoPost

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on: March 29, 2018, 01:12:01 pm
This topic is for discussion of map #1114: CM Map 31


Author: FOXX
Size: 322x344

Desc:
Custom Module Map 31 -> The Geass Weapon See Forum for Info #EnemyMK7Shots



FOXX

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Reply #1 on: March 29, 2018, 01:12:22 pm
In Map 31 we have Geass Weapon [by Eiyatizu]


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ChaosMaster130

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Reply #2 on: March 29, 2018, 07:34:57 pm
OK, this has to be my new favorite custom weapon. Capturing all the enemy stuff brings back so many good Total Annihilation/Supreme Commander memories ;D

11 outta 10 for sure!

High-fives all around for Eiyatizu

Spamming my Up+B Special since 1999!


anurag

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Reply #3 on: March 29, 2018, 08:12:56 pm
No idea how to win on this map, all enemy units destroyed..except the locked ones



GoodMorning

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Reply #4 on: March 29, 2018, 10:04:50 pm
That's where the superweapon custom module comes in.

A narrative is a lightly-marked path to another reality.


FOXX

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Reply #5 on: March 30, 2018, 05:44:33 am
OK, this has to be my new favorite custom weapon. Capturing all the enemy stuff brings back so many good Total Annihilation/Supreme Commander memories ;D

11 outta 10 for sure!

Ohh, Total Annihilation must be one of my favorite games of all time. Love that game.

Quote
High-fives all around for Eiyatizu

Indeed. He did great work on this Module.
Greets
FOXX


Gr
« Last Edit: March 30, 2018, 05:46:24 am by FOXX »

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Eiyatizu

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Reply #6 on: March 31, 2018, 11:15:22 am
I am honored.   8)



Eiyatizu

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Reply #7 on: March 31, 2018, 02:06:39 pm
I just realized that I should have used SetShipIsEnemy to geass the ships instead of making them explode.



FOXX

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Reply #8 on: April 01, 2018, 07:26:44 am
I just realized that I should have used SetShipIsEnemy to geass the ships instead of making them explode.

Never to late ->
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greets
FOXX

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rhiwaow

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Reply #9 on: June 18, 2018, 12:33:58 am
i had to make a forum account just to praise this map and the custom module! love the "splurch" :D



FOXX

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Reply #10 on: June 18, 2018, 09:03:39 am
i had to make a forum account just to praise this map and the custom module! love the "splurch" :D

Welcome to the Forum, Rhiwaow :)
Glad you liked the Map and the Module.
From all the Modules the Geass Weapon is also one of my favourites.

Greet
FOXX

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KtaCharlot

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Reply #11 on: October 16, 2018, 03:48:58 pm
First of all, thanks a lot for all the great maps. Hours of fun :)

I do not understand how to use this custom module you speak about. Obviously, without it, I can't win this map. Where is it, how does it look like?



FOXX

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Reply #12 on: October 17, 2018, 06:23:14 am
First of all, thanks a lot for all the great maps. Hours of fun :)

I do not understand how to use this custom module you speak about. Obviously, without it, I can't win this map. Where is it, how does it look like?

Hi KtaCharlot,
Thanks you, glad you enjoy the Maps :)

With all of the CM Maps the Custom Module is located on the land closest to the startbase.
In this map its the part of land leftside of the Base. There is the Ship Pickup for the FOXX Geass. (every Custom Module ship in the CM Series start with FOXX and then the name of the Custom Module.
Some Custom Modules require pressing a key to activate the Module but this Module Shoots when its charged up.

If you have Picked up the Custom Module ship and its not working then we have to look into that.
Hope this clears things up for you.

Greets
FOXX

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KtaCharlot

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Reply #13 on: October 21, 2018, 03:04:54 pm
OK, I got the ship, but apparently its custom weapon  is not working. There is an empty space on the ship, I guess this is where the weapon should be rendered. See attached screenshot.

I run particle fleet 1.0 on Ubuntu 17.10. I use this command in a terminal to launch the game:
> LC_ALL=C ./ParticleFleet.x86_64
I see nothing that looks like an error in the terminal:

charles@NUC:~/Documents/ParticleFleet$ LC_ALL=C ./ParticleFleet.x86_64
Set current directory to /home/charles/Documents/ParticleFleet
Found path: /home/charles/Documents/ParticleFleet/ParticleFleet.x86_64
Mono path[0] = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Managed'
Mono path[1] = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Mono'
Mono config path = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1920 x 1080
No protocol specified
Using libudev for joystick management


Importing game controller configs



FOXX

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Reply #14 on: October 21, 2018, 04:36:16 pm
Yes KtaCharlot, you are right about that empty space on the ship.
There is where the Module should be.

Thanks for the added info -> this pops out:
"I run particle fleet 1.0 on Ubuntu 17.10"

I think upgrading to the newest version of PF will fix this issue but not sure how to do that on Linux (i use Windows)
Hope this helps.

Greets
FOXX

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