Custom Map #1048: CM Map 15. By: FOXX

Started by AutoPost, January 27, 2018, 09:22:31 AM

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AutoPost

This topic is for discussion of map #1048: CM Map 15


Author: FOXX
Size: 224x344

Desc:
Custom Module Map 15 -> The Shielder Module And the Howitzer Weapon from Map 8 is Back. See Forum for Info #EnemyMK7Shots #EmergentUp

FOXX

#1
In Map 15 we have The Shielder Module [base by Eiyatizu, updated by PlanetFall Fix by BlueBolt]

Shielder Module Stats

Gen Interval    = 100 Amped = 60
Particle Health = 2   Amped = 3
Energy Use when Building Ring = 30
Energy Use      = 14  Amped = 10
BuildCost      = 45
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Different Emitters
There are 2 Types of Different Emitters in this Series.

1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
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Eiyatizu

I thought I came up with the base code?  ???

GoodMorning

I thought I'd seen one from each of you?
A narrative is a lightly-marked path to another reality.

FOXX

Checked it, compared some scripts and i think you are right.
Long story short -> Changed it.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Eiyatizu

Realized that there are 2 different Shield Modules floating around lol. :)
I remembered I had to work quite a bit to get my version of Shield to work the way it is (Could be better but I did not want to do too much math calculating the angles and positions).

Eiyatizu

#6
I think the Shield takes up too much energy to be properly used. :(

When I have time, I will add the ability to rotate the shield and make it more directed, something like a growing hammer ship.

Another use of the ship is to ram on to land in order to deposit the stored up shield particles.

FOXX

Yeah, 'building' the ring of particles takes some time so i lowered the module down to make it work a little smoother.
Could be updated ;)

Greets
FOXX
The FPAF
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Eiyatizu

Modified ShieldModule to be better!
1. Rotate when the ship rotate
2. Particles are created in front of the ship first and spread from the front.

Good for hammering enemy ships and mire land.
(Hopefully the Amp version is not too powerful :) )

FOXX

Nice Update Eiyatizu :)

To late for this map ofcourse but i'll try to add the New ShieldModule in a later Map.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Eiyatizu

Cannot believe that I need like system knowledge of stacks in order to get the quicksort out :/
Or else I face the 1,000,000 game instructions issue.

FOXX

Quote from: Eiyatizu on April 03, 2018, 02:43:55 PM
Cannot believe that I need like system knowledge of stacks in order to get the quicksort out :/
Or else I face the 1,000,000 game instructions issue.

Wayy ahead of me
still learning PRPL
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For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS