Custom Map #5306: A new super weapon.... By: cornucanis

Started by AutoPost, January 16, 2018, 02:03:08 AM

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This topic is for discussion of map #5306: A new super weapon...


Author: cornucanis
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You have very limited tech on this world, but there is a new super weapon to help you eradicate the creeper! If you're a fan of AC and Berthas you're gonna love this new super weapon. More details about the script can be found on the forum. The script is public for anyone who would like to use it. #CRPL #LimitedTech #NoDigitalis #NoSpores #ACBertha #AntiCreeper

cornucanis

So here it is, the AC Bertha you've all been hearing me go on about lately. I originally developed this script for Decagon, so you may see it make an appearance in another map very soon..  ;)

Thanks to Nicant for contributing the barrel rotation code! I also borrowed a few assets from PAC. I think it turned out pretty well in the end. I've commented the code and made a demo map from which anyone who wishes to use this script themselves can pull it. I've attached the save for the demo mission to this post. Simply bring the save up in the Map Editor, pull the scripts, and follow the instructions I've left at the top of ACbertha.crpl  ;D

Now as for what the script does exactly.. The blast has two separate phases. The first phase clears creeper up to a certain amount in the same manner as a standard bertha. The second phase of the blast deposits a specified payload of anti-creeper. The blast radius and power are considerably smaller than that of a standard bertha to compensate for the utility of the AC payload, but it's still extremely powerful when upgraded.

Let me know what you think! And if you'd like to use the script but have trouble setting it up just give me a shout and I'll try to help you get it sorted.

BilboGCL

Hi,
I'd like to write something to your Bertha this time instead of your demo-map:)
I really like the concept you (and Nicant) have developed, while playing there where some minor points that didn't feel right:

The crosshair is IMHO a bit thin, that might be related to my screen resolution (3840x2160) but it is pretty hard to see, especially in the aiming mode. In relation to the original bertha it is also thinner. I've added a screenshot of the three crosses next to each other, on void they're all good visible, in terrain it get's a bit harder.
The flying balls of anti-creeper are, again in relation to original bertha, a bit fast.
And, I have no idea why, it is a bit fiddling to grip the aiming cross, it seems it doesn't react always instantly.

I'm hope (and I'm pretty sure) you don't get that as moaning and groaning but constructive. At least that's what it's meant as. In general I really like it and it is an asset to (for?) the original weapons!

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

cornucanis

Quote from: BilboGCL on January 16, 2018, 03:24:33 PM
Hi,
I'd like to write something to your Bertha this time instead of your demo-map:)
I really like the concept you (and Nicant) have developed, while playing there where some minor points that didn't feel right:

The crosshair is IMHO a bit thin, that might be related to my screen resolution (3840x2160) but it is pretty hard to see, especially in the aiming mode. In relation to the original bertha it is also thinner. I've added a screenshot of the three crosses next to each other, on void they're all good visible, in terrain it get's a bit harder.
The flying balls of anti-creeper are, again in relation to original bertha, a bit fast.
And, I have no idea why, it is a bit fiddling to grip the aiming cross, it seems it doesn't react always instantly.

I'm hope (and I'm pretty sure) you don't get that as moaning and groaning but constructive. At least that's what it's meant as. In general I really like it and it is an asset to (for?) the original weapons!

Greetings from The Shire!

Thank you for the feedback! I found a public domain crosshair image online to serve as the target since I'm not sure if the actual bertha target asset is available anywhere. I could try to find a thicker one for future maps so it will be more visible. There are some other issues I would also like to correct. For instance I should probably make the aiming crosshair snap to the nearest cell to mouse location instead of following the actual mouse location. Another issue is selecting the crosshair when there are units on top of the crosshair. I'm not sure if there's enough info exposed to CRPL to allow me to properly handle units and crosshairs in the same cell when selecting.

I left the "shell speed" variable high during testing to keep things moving quickly and never bothered to turn it back down. It is a modifiable variable in the script though so I could (and probably should) turn that down a bit on future maps. As for crosshair selection, it will select it if you click any cells within distance 2 of the crosshair's center cell. This range essentially covers the central circle of the crosshair.

BilboGCL

Ah, okay, now I see why I had my problems with getting the cross - I tend to click at the edges ;)

For the image, here's more or less the original (I don't think V has any copyright complains for ingame-use, I have no idea how it'd look if you use this (I kept some black borders, if you want it in any other color, DM in discord). On the other hand, the red one's now introduced and it is in fact probably the words not worth I write...

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

cornucanis

Thanks for the crosshair image! I'll try to tweak it a little tonight so it's a bit different from the original, otherwise it might get confusing when you have standard berthas targetting the same area.

D0m0nik

No time left to play this tonight, save it for tomorrow.

Is the wep the same as Decagons new map?

If so there are two little things - when you select the crosshair over a unit it also selects the unit (or another bertha crosshair). The popjectile also moves when paused, not a biggy but odd. Be nice to be able to toggle off resupply.


cornucanis

Quote from: D0m0nik on January 16, 2018, 05:29:41 PM
No time left to play this tonight, save it for tomorrow.

Is the wep the same as Decagons new map?

If so there are two little things - when you select the crosshair over a unit it also selects the unit (or another bertha crosshair). The popjectile also moves when paused, not a biggy but odd. Be nice to be able to toggle off resupply.



Yeah it's the same as the one on the new Strike Fleet map. Unfortunately I'm not sure if I can make it behave properly when selecting over another unit. CRPL is pretty limited in that area. I might be able to make it only select the other unit so the AC Bertha target would only be selected if nothing else was there.

I didn't even think about making sure the projectile pauses when paused. I should be able to correct that easily. You should be able to toggle resupply by pressing B. You can press C to deactivate, V to disarm, and B to stop resupply like a normal unit.