Custom Map #5229: CWDig Introduction. By: cornucanis

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AutoPost

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on: January 02, 2018, 08:28:12 am
This topic is for discussion of map #5229: CWDig Introduction


Author: cornucanis
Size: 96x63

Desc:
PLEASE READ THIS DESCRIPTION. This map is VERY heavy on the CRPL. There will be a tutorial to walk you through once you start, but you should know what you're getting into. This is basically a game mode designed to feel like CW2 dig mecahnics. You get no weapons, but you have plenty of anti creep emitters to get the job done. Good luck, and please feel free to tell me what you think on the forums! Too hard? Not explained well enough? Too laggy? Let me know! #CRPL #NoWeapons #CWDig #ACEmitters



cornucanis

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Reply #1 on: January 02, 2018, 08:35:24 am
9 scripts total, several days in the making... Here it finally is. I wanted to try to recreate the digging style of CW2. I found some interesting possibilities. More AC manipulation fun for people who enjoy that. 

This map is no weapons, AC emitter only. There's no reason I couldn't include weapons in future maps with these scripts though. I would also eventually want to include emitters that aren't "contained" so there's some initial pressure. This map is just a simple proof of concept and test to see how people feel about this sort of gameplay. Let me know what you think!

Also, please ask any questions that need clarification. As the dev I've played this countless times, so I may have forgotten to mention some aspect of the game mode that I take for granted.



Grand Teki

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Reply #2 on: January 02, 2018, 09:16:35 am
Great map Cornucanis! I liked the style and I'm looking forward to a full map:D

TFW quarantie
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stdout

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Reply #3 on: January 02, 2018, 09:51:50 am
Very interesting and unique gameplay! Would love to see another.



Keeper Decagon

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Reply #4 on: January 02, 2018, 09:58:31 am
I quite enjoyed this one. It's very cool that AC is your one and only weapon, and that it can be as potent here as in CW2 (given the right strategy, of course). I'd love to see more maps with these cool scripts! :)

"For me, there is no honour or glory. No praise to be had for what I do. I fulfill my purpose for the protection of all... neither of us are going to make it out of here alive." - ?? ??, 145th CE


chwooly

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Reply #5 on: January 02, 2018, 10:53:28 am
Thanks, This is a great concept, nice execution. looking forward to the next map.


Cheers

“Always listen to experts. They'll tell you what can't be done, and why. Then do it.”
― Robert A. Heinlein, Time Enough for Love


BilboGCL

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Reply #6 on: January 02, 2018, 11:41:39 am
I'll ask my nephews gardener Sam to lend me his shovel ;)

OK, this was a fun map, great tutorials, nice artwork, well done! I'm looking forward to the next ones, too.

Greetings from The Shire!

Hey, come to the dark side Discord, we have cookies!


cornucanis

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Reply #7 on: January 02, 2018, 03:29:04 pm
Thanks for the encouragement, everyone! It sounds like there's definitely enough interest for me to make a few more maps with this template and see how it goes. Hopefully I can prevent the gameplay from getting too stale. I also won't necessarily have the same tech limits on the next map. I'll probably enable collectors and disable relays, with map design being adjusted accordingly. On AC heavy maps like this it's hard to make inaccessible areas when the player has relays available unless you make the map large.  I also want to do tech artifacts, so maybe you start with no weapons but then you push forward a little and kill a few emitters which allows you to build 2 blasters, etc. I should be able to make some mildly varied gameplay this way. Maybe I'll make a map using this in combination with my AC Blast script too  ;D

nice artwork

In the interest of not taking credit for work I didn't do, I should point out that none of the artwork used here was created by me. The character avatar is just a screenshot from an anime I've been using as an avatar for years, and the special terrain texture was a public domain texture I found. I wanted to make sure it was 100% obvious which terrain was the special "impassable" terrain, and the best way to do that was with a texture nobody would recognize.
« Last Edit: January 02, 2018, 03:32:02 pm by cornucanis »



cornucanis

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Reply #8 on: January 02, 2018, 03:38:28 pm
Oh, here's another interesting tip for anyone who's beaten it and wants to try it with extra stength for kicks

(click to show/hide)



yum-forum

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Reply #9 on: January 07, 2018, 05:34:49 am
Thanks, This is a great concept, nice execution. looking forward to the next map.


Cheers

+1 Agree and enjoyed!  :)

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cornucanis

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Reply #10 on: January 07, 2018, 06:42:08 am
+1 Agree and enjoyed!  :)

Thanks! I'm working on the next one, which features flip emitters and more varied terrain! It should be out in the next few days.



toolforger

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Reply #11 on: March 17, 2018, 09:21:47 am
Nice concept map.
Flip emitters? Sounds awesome. I can't wait to see what Yum is doing to do with that. Or anybody else with a hand for making challenging-but-possible maps.



yum-forum

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Reply #12 on: March 18, 2018, 05:00:30 am
Nice concept map.
Flip emitters? Sounds awesome. I can't wait to see what Yum is doing to do with that....

I enjoyed unical gameplay concept of Cornucanis very much!
If author will permit me to use his concept I can try to create something interesting. I am not familiar with crpl, but using copy of game in editor it is possible to create another map. I only don't know how change intensity of existing emitters.

I am looking for  SPONSOR with BIG AMBITION for creating new PvP worldwide bestseller game. PM me, please, if any.


cornucanis

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Reply #13 on: March 18, 2018, 05:15:20 pm
Nice concept map.
Flip emitters? Sounds awesome. I can't wait to see what Yum is doing to do with that. Or anybody else with a hand for making challenging-but-possible maps.

This map was made a few months ago, I've actually created several more maps using the game mode now if you're interested in trying more. They definitely don't have quite the same feel as yum's maps, though  ;)


I enjoyed unical gameplay concept of Cornucanis very much!
If author will permit me to use his concept I can try to create something interesting. I am not familiar with crpl, but using copy of game in editor it is possible to create another map. I only don't know how change intensity of existing emitters.

Yes, my scripts are absolutely free for anyone to use! If you give me a day or two I will try to put together a "template map" similar to the one for PAC (but much simpler) and post it to the CRPL section of the forum.



yum-forum

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Reply #14 on: March 19, 2018, 03:04:39 am
Thanks for reply!
It will be very nice to get from You "template map" of CSM (Cornucanis Style Map).  :)
Your new concept so interesting for me that I cannot wait for template and made experiment and created map based on Your first map.

Best regards,
yum234

I am looking for  SPONSOR with BIG AMBITION for creating new PvP worldwide bestseller game. PM me, please, if any.