Custom Map #999: CM Map 04. By: FOXX

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AutoPost

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on: December 20, 2017, 04:14:39 pm
This topic is for discussion of map #999: CM Map 04


Author: FOXX
Size: 300x260

Desc:
Custom Modules Map 04 -> The Bombs Module See Forum for Info.



FOXX

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Reply #1 on: December 20, 2017, 04:16:13 pm
In Map 4 we have the Bombs Module [Made by Kajacx]

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Eiyatizu

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Reply #2 on: April 04, 2018, 11:16:10 pm
Kind of hard to use the bombs. So I did this. This should be a lot more fun. :)

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« Last Edit: April 04, 2018, 11:18:10 pm by Eiyatizu »



FOXX

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Reply #3 on: April 05, 2018, 09:03:09 am
I guess the VirusModule is untested?

I tired the VirusModule on this Ship and it doesn't count up till 100% just when it's at 100% it shows the image from the Virus (i used the same images as the BombsModule) for a flash and it dissapears again.

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Eiyatizu

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Reply #4 on: April 05, 2018, 09:36:09 am
I have to change
Code: [Select]
if (<-trackingParticle ParticleExists not)
        -180 180 RandInt Deg2Rad mul ->Direction
        CurrentPixelCoords <-Direction <-Speed 0 <-Enemy CreateParticle ->trackingParticle
        <-trackingParticle 0 SetParticleDestroyAtEdge
        100 ->trackingParticle.particleHealth
    endif

to this on some maps

Code: [Select]
if (<-trackingParticle ParticleExists not <-trackingParticle -1 eq or)
        -180 180 RandInt Deg2Rad mul ->Direction
        CurrentPixelCoords <-Direction <-Speed 0 <-Enemy CreateParticle ->trackingParticle
        <-trackingParticle 0 SetParticleDestroyAtEdge
        100 ->trackingParticle.particleHealth
    endif




Eiyatizu

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Reply #5 on: April 05, 2018, 10:16:47 am
More details about the virus

It starts off at 100% of health and 30s of lifetime.
If the virus dies of any cause other than hitting land, it will be converted to enemy virus. The lifetime will remain.
If it is close to a ship, it will attach itself to the ship and try to cut through the ship.
When it is close to the center of the ship, it will start to suck energy from the ship and expand itself until it explode.
Premature explosion happens if the ship is destroyed.
The amount of virus spawn depends on the amount of energy stolen.



FOXX

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Reply #6 on: April 05, 2018, 11:46:01 am
Tested the New version -> works.
Nice touch to the Bombs Module.
I will add the Module later to the series.
Can take some time though.

Thanks :)
Greets
FOXX

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Eiyatizu

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Reply #7 on: April 05, 2018, 11:51:54 am
Was surprised a particle with index of -1 actually existed. You might want to tune the speed of the virus depending on situation since plasma severely slow it down.



FOXX

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Reply #8 on: April 05, 2018, 04:09:43 pm
Was surprised a particle with index of -1 actually existed. You might want to tune the speed of the virus depending on situation since plasma severely slow it down.

Noted -> Thank you for the info.

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GoodMorning

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Reply #9 on: April 05, 2018, 06:08:59 pm
A PID of -1 should not, as far as I can tell, happen.

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Eiyatizu

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Reply #10 on: April 05, 2018, 08:43:13 pm
I found the PID -1 particle to be part of a doppel on CM Map 15.



Eiyatizu

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Reply #11 on: April 05, 2018, 09:53:03 pm
Figured out why my virus is slow because I need to set this lol

Code: [Select]
<-trackingParticle <-Speed SetParticleMaxSpeed
« Last Edit: April 05, 2018, 11:24:01 pm by Eiyatizu »



FOXX

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Reply #12 on: April 06, 2018, 04:40:58 am
Well yes, that would take care of the speed. Scripts Updated !!

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