Custom Map: Barie's map 2

Started by AutoPost, April 18, 2010, 08:55:11 PM

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AutoPost

This topic is for discussion of map: Barie's map 2


Author: Barie

Desc:
Hard Map

Sqaz

Please make sure you can cap every emmiter, it's very irritating that you need a lot of blasters constantly shooting to cap an emitter because it's interval is 0.1.

But for the rest a typical "long slog" map, first building up with a mortar or two as protection and then attack, there are a lot of maps like this one.

Karsten75

Oh hey, by the time you reach the emitters, you'll have so much firing power (and energy) you can dedicate 3-4 blasters and a mortar to cap each emitter. I did.

Funny thing is that one ends up only having to get halfway in the map. Guess the author didn't recon on that.

Barie

no i didn't recon that, forgot to place totems on the other side and maybe a creeper there

Jamiek

After I tried to cap the first one I changed tactics and formed an advancing line of blasters and mortars with air support.
Never capped one.
Had there been other totems on the far side I don't think that would have worked very well, that heavy creeper takes forever to dissipate.