Custom Map #4906: Aliana. By: planetfall

Started by AutoPost, October 13, 2017, 03:25:03 PM

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daniels220

Any more specific tips? My current best strategy is:

Spoiler
Start on right side. Build 8 collectors, start ore rig, 5 more to fill space that won't be overrun for the first minute. I have energy to start a reactor at 0:36.7, ore rig finishes seconds later and I can start another reactor and put a few packets into a third. I start losing collectors at 0:56.7. First reactor finishes at ~1:04, next one right behind. Finally start a sprayer, behind CN, at 1:26—CN already taking damage. Sprayer finishes and clears creeper off CN at 1:58. At 2:20 I have 6 reactors, 2 more close behind, but need to start getting serious about defense—start a shield, then another when reactors finish. Start a beam at 2:49, with 0:25 to go on spore timer. I can have two shields up, and either a mortar or a third mostly-done shield, at 3:30 when the first spores arrive, and the one beam is—barely—sufficient to hold them off as long as I make sure to keep my energy in the green so it gets maximum resupply.

After that things kinda fall apart...as the creeper closes in I run short of AC, and I don't have enough energy yet to make good use of blasters. When I go with a mortar I don't have enough space to put it somewhere advantageous, and also don't have a good way to push the thinned-out creeper back. When I go with a third shield, I generally have to build it somewhere safe and move it into position, which costs valuable time, and I still don't have enough coverage to hold on all fronts. Either way I'm pretty much maxed out on energy—I have space for another reactor or two in back, but can't build them without depowering a shield or dying to spores.
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