Pass The Map 7 : A reboot on the sunny seas

Started by pawel345, October 02, 2017, 01:16:17 PM

Previous topic - Next topic

planetfall

Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

planetfall

UNLOCKED

Frogs. I hate frogs.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

GoodMorning

A narrative is a lightly-marked path to another reality.

GoodMorning

UNLOCKED

A lagoon in the lower-right, with some more sunken boats. Don't ask how they got there, they're also holding goodies.

Some minor terrain edits to my previous squares.

A quick playtest indicates that the top-left is hardest to hold, but that the Spore barrage will be hard to resist.
A narrative is a lightly-marked path to another reality.

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

UNLOCKED

Added a cliff [sort of] to see if more ships are coming.

Don't really know if this section needs an Emitter so i left it out. Can be added later if needed.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GameGibu

Bringing you Custom maps since 2971!
☆CRPL Master☆

GameGibu

UNLOCKED

Added more difficult terrain and coastline. Threw in some trees this time for good measure.
Bringing you Custom maps since 2971!
☆CRPL Master☆

BilboGCL

Hey, come to the dark side Discord, we have cookies!

BilboGCL

#39
Unlock

Once again I had to realize that drawing something isn't anything I'm good at.
I've added a
Spoiler
seahorse (don't laugh!!)
[close]
to the SE starting zone with a slow starting beam (7200 starting delay) to make the start a little easier. The resulting PZ might interfere with the lower part of the northern building zone but only a little.

Greetings from The Shire!


btw: How to implement the trees (they don't do anything or what do I miss)
Hey, come to the dark side Discord, we have cookies!

GoodMorning

You missed nothing. The trees are purely decorative, but get in the way until Nullified.
A narrative is a lightly-marked path to another reality.

BilboGCL

I see, thanks.

I'm play-testing this map, too and when I start in the SE, it is no problem to resist the spores thanks to the PZ, but it is really hard to walk through the sea, after two hours of slow playing, I've cleared the eastern half...

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

FOXX

When i testplayed this Map i could only get a foothold in the SE.
The other 2 starting zones i lost.
I played for about 20 mins.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

BilboGCL

Too sad, that it doesn't finish when you are in edit mode...
Some thoughts after playing:

I think we have enough spores, but when someone thinks we need more, I think we can afford four or five more, so that a total of ten can be handled by a PZ-Beam in the SE (I don't count the spores from the SE, as you probably have no chance to get a foothold when you don't nullify it pretty fast)

Right now we have one more ore-field than ore-mines and it's never enough ore to flood an area. So some mines and some more ore would be welcome.

We have two totems, I think this map would be more fun when it has some more totems.

I guess you've made sure that the map will finish without eliminating the ocean core.

Greetings from The Shire
Hey, come to the dark side Discord, we have cookies!

Lost in Nowhere

Don't die! :)