Custom Map #1547: Omni 3. By: FOXX

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FOXX

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Reply #15 on: August 06, 2020, 05:56:45 am
Loved the map and look forward to every map FOXX makes.

The map seems to glitch sometimes when I replay it.  With the 6th lock open, when I open 7 (with 1,2 and 3 closed), sometimes the mire power is greatly diminished and I can't push through 7.  Behind lock 6, all the locks are open.  There are mire spawners adding up to 248, plus I have 17 omnis.  And, I still can't push the 86 power mire spawner behind lock 7 for some reason.  I'm trying to attach screenshot.

I can send you a save (if you can tell me how) and maybe you can discover what causes this.  Might help with future maps.  Also, could be I did something wrong, and I'd love to know what that is.

Thanks again for the great maps FOXX.

Hi Ash,

Nice you liked the map :)

In setup on image the Omni's between the 1 bridge and 3 bridge are closed off from the maze. Also if you look close the Top landparts are not connected to the maze. To make this (very) clear i drew a red line through those landparts.

And i made a note where to place the Omni's. With the same bridge setup as in the image that should work.

Greets
FOXX


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Ash

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Reply #16 on: August 06, 2020, 09:54:11 am
Thanks for the reply FOXX.  Yeah that's exactly what I had to do to get through the map on my longer playthroughs.  Where I got fooled is that once or twice, the top landmass seemed to be connected somehow, because I was able to open multiple locks in the maze simultaneously.  I was able to complete the map in around 30 minutes when that occurred cuz I flew through the maze part very quickly with all the power of the top landmass.  Not sure how to reproduce that but I might have a save of it.

Basically, on my 34 min playthrough, I didn't have to move the omnis at all.  I was able to close 1,2,3, open 6, open 7 and push right through it. ,Then as I proceeded through the maze, I was opening more than one lock at a time and easily knocking the red back.  I flew through the maze in half the time.  I had a lot of power somehow on that run, and thought it was intended.  That must be the real glitch. :)

Keep them coming FOXX.  Your maps are really great. :)

Ash



FOXX

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Reply #17 on: August 07, 2020, 02:05:45 pm
Thanks for the reply FOXX.  Yeah that's exactly what I had to do to get through the map on my longer playthroughs.  Where I got fooled is that once or twice, the top landmass seemed to be connected somehow, because I was able to open multiple locks in the maze simultaneously.  I was able to complete the map in around 30 minutes when that occurred cuz I flew through the maze part very quickly with all the power of the top landmass.  Not sure how to reproduce that but I might have a save of it.

Basically, on my 34 min playthrough, I didn't have to move the omnis at all.  I was able to close 1,2,3, open 6, open 7 and push right through it. ,Then as I proceeded through the maze, I was opening more than one lock at a time and easily knocking the red back.  I flew through the maze in half the time.  I had a lot of power somehow on that run, and thought it was intended.  That must be the real glitch. :)

Keep them coming FOXX.  Your maps are really great. :)

Ash
Welcome Ash.
Nice to hear you got it done. And thanks for the compliment, in my free time i am slowly but surely making new maps :)

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FOXX


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Cradok

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Reply #18 on: August 09, 2020, 05:38:13 pm
I feel I'm doing something wrong here. I've cleared the whole map except the final two 160 mire spawners, and I just can't clear them. It takes all the omnis to start making a dent, by which point they start to die and I can't replace them fast enough.



stdout

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Reply #19 on: August 10, 2020, 11:39:18 am
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Cradok

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Reply #20 on: August 10, 2020, 07:12:01 pm
That worked. I had assumed the two parts were connected, which was where I was going wrong.



CyberDyneSystems

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Reply #21 on: August 16, 2020, 07:35:10 pm
I made the same mistake thinking the two final land masses were connected, and had to go way back to fix my mistake,.

Foxx, loved it. took me ages,.
The a-b and C-D omni paths converging was a new twist,. and all the gate work was a step above the "norm"
Truly a fun puzzle.
The twin dopples at the end of the map protecting the flanks, these were evil genius! I've never had so much trouble knocking out a dopple!

Thanks for another fantastic map!



FOXX

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Reply #22 on: August 17, 2020, 09:02:43 am
I made the same mistake thinking the two final land masses were connected, and had to go way back to fix my mistake,.

Foxx, loved it. took me ages,.
The a-b and C-D omni paths converging was a new twist,. and all the gate work was a step above the "norm"
Truly a fun puzzle.
The twin dopples at the end of the map protecting the flanks, these were evil genius! I've never had so much trouble knocking out a dopple!

Thanks for another fantastic map!
Yeah, this map turned out being not so straightforward as the other Omni maps.
As i make these ideas come and go and i try to make it work when i filled up the map with ideas.

Nice you enjoyed the map and Omni 4 is in the works ;)

Greets
FOXX

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