Custom Map #4655: Three Resource Paths. By: Gio

Started by AutoPost, August 05, 2017, 05:18:51 AM

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AutoPost

This topic is for discussion of map #4655: Three Resource Paths


Author: Gio
Size: 159x256

Desc:
There are three paths each containing energy, ore, and aether. Along the way, you have to merge and use all three to take out the inhibitors, but super-tough runners will be annoying. Your best bet will be some AC Spores, AntiEmitters, and a beginning boost. Can you do it?

LappySheep

I didn't get the best time because I love turtling, but is it intentional that you only have to destroy one of the inhibs to win?

Loren Pechtel

The main base is incredibly weak.  Once I got there I took out the first row of 5 emitters and put mortars on them.  That, plus the bertha fire almost totally suppressed the enemy, mortar fire was keeping the inhibitor creeper within it's walls, I took out the emitters on the walls to the left and right (supported only by the mortars and berthas, I never used a blaster on the main base and my strafers were chewing on the center), then went down those walls and blew the inhibitors.  (I went after both in case the creep got one of my attacks.)

@LappySheep:  That's inherent in the game.  Blow the inhibitor, all enemy units die.  Including any other inhibitors.

yum-forum

#3
Nice map but with easy way to win!

P.S. stdout! After several attempts I get better than Your time score!  ;)
1560 maps in CW2, CW3 and PFE till now
last

stdout

Yum! There is a new time for you to beat.  8)

yum-forum

#5
Quote from: stdout on August 05, 2017, 05:47:19 PM
Yum! There is a new time for you to beat.  8)

C 8) 8) L!  ;D

And then will come DOmOnik, ea3401 and RrR and win our local tournament...
Like in Your map 4653.  ;)

1560 maps in CW2, CW3 and PFE till now
last

D0m0nik


yum-forum

Next turn will be by RrR? ea3401 remains as champion of this game?  ;)
1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Aye, EA is... just of a much higher functioning level than the average person, or the average computer for that matter.  :o

I did this map twice and managed the #2 score, so I'll be content with that.

Maps like this are actually not too annoying to pause and step, mainly because they're so short. I don't think that was the author's intention but as Loren said earlier, the base is absurdly weak. It just begs to be attacked immediately.

Great speed run map, thanks!  ;D
You disagree with this sentence, don't you?