[Bug] Ticon Defense Gun Energy bug

Started by FOXX, June 29, 2017, 10:01:16 AM

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FOXX

I have made some Ticon Defense Guns in my latest map.
On one the settings are:
Max Ammo: 2
Shot Health: 14
Energy Use: 0.5
Range: 60
Fire Interval: 3
E Req Interval: 5
These settings resulted in a red stripe from this Gun. (See attached Image)
The other Guns i've only changed the Max Ammo donw to 30 and the Range to 50.
In the Editor all works fine and when i Finalize the Map at the start all works ok but if i play the Map and when i reach the Ticon Defense Guns they don't shoot.

Some extra info:
Quote from: GoodMorning on June 28, 2017, 07:12:37 PM

Your cannon issue is caused by charging the cannons and then reducing the energy cap. The now-overcharged cannons interpret this as a "charging" state, but are already overstocked with energy, so no more arrives. Maybe file this as a bug?
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