Custom Map #561: Boxed Boxes Boxing. By: Sorrontis

Started by AutoPost, January 19, 2017, 02:38:05 PM

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GoodMorning

For the large one:

Spoiler

Set up some Omnis to clear some mire in that square. Gradually rebuild them under it, until you take the spawner.
Then you can use "the costly move" to clear the ship (with the Porters allowing you to not so much as break stride), and your Omnis have a clear route to the Totems.
[close]

Of course, I don't play for time, but this seems like the easiest route.

A good map, Sorrontis.
A narrative is a lightly-marked path to another reality.

toolforger

Hating this map. You need the large ships to attack the emitters, but there's too little space to maneuver and you have to keep the dischargers in the back.
I gave up in frustration after getting hit by the third nullifier in a row, first two hit the CN and the third the EXP27, and it all rebuilds and moves soo sloowlyyy that it's no fun at all.
I know I could speed up things by reassigning gems from omnis to CN/EXP27, but I'm too frustrated to try that, particularly because it does not solve the stray stunner hit problem.
(Stunner on EXP27 which is right besides the emitter to keep it under control so I can lathe it... is instagib.)