Welcome To The FPAF [Foxx Particle Attack Force] Update 09-02-2022

Started by FOXX, December 07, 2016, 10:12:21 AM

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FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

Update 6-28-2017

Added -> Zombie Map.

I've noticed when updating it takes a while.
Is it possible to split the main post into 2 posts?
One for the Intro and Maps and the Second for the Ships.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

Not without moderator powers.

Your cannon issue is caused by charging the cannons and then reducing the energy cap. The now-overcharged cannons interpret this as a "charging" state, but are already overstocked with energy, so no more arrives. Maybe file this as a bug?
A narrative is a lightly-marked path to another reality.

FOXX

Ok, i think K is the person to send a PM to?

I see, interesting. So 1 cannon was overcharged. Still can't explain why the others also don't work.
I've never reported a bug before, how does that go?
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

Every cannon I looked at in your latest map was, to a greater or lesser degree.

Reporting bugs: http://knucklecracker.com/forums/index.php?topic=21384.0
A narrative is a lightly-marked path to another reality.

FOXX

Hmm, that is interesting. I just checked in the Editor and only the one in the Zombies Head i've changed the Energy. The other 3 I've only changed the Max Ammo and Range. That should be allright.

And thanks for the Info.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

The changed max ammo was changed downward, resulting in "current > max" - the same problem occurs.
A narrative is a lightly-marked path to another reality.

FOXX

i see, that shouldn't be a problem so i can post this in the thread you gave me because i don't see a post in there yet.
Good to know what should be included in the Bug post but maybe there is another place for posting this?
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

GoodMorning

Don't post in that thread, create a new one in the same board.
A narrative is a lightly-marked path to another reality.

FOXX

Yeah, i thought i better ask before ruining that thread.
Cheers, GM !

Ps -> and i just saw that i have made a bug repost in the past.
         so this will be the second.
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

7-19-2017

Added -> Chasing Struc Map
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

cpaca

1-19-2017? 
JANUARY 19? 
FOXX, I am not certain, but I believe you may need an engineer to check your Map Servers to check they aren't getting corrupted like... this. 
It's not good-looking for a corporation to make such a simple mistake.
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)