Custom Map #3867: map 148 PAC-08. By: yum234

Started by AutoPost, August 19, 2016, 03:47:41 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3867: map 148 PAC-08


Author: yum234
Size: 150x150

Desc:

RealAndy

Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

yum-forum

#2
Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

Thank You for comments!  :)

Game is logical and with some tricks...  ;)

Spoiler
Start - You have quickly change 2 neighbor Spore Towers to emitters. Otherwise nullifier disable this part of map and You will loss very important 3 PZ. It will be almost fatal...
One more Spore Tower below can create way to digital (but effective when still alive 2 neighbor Spore Towers), then have to be changed in emitter from which You can attack Beam PZ.
Initially calculated that after getting 6-7 emitters You can continue in central part or up/left part (where pre-build emitters).
Up/right CN well defended by Berthas and better attack it after killing Berthas (very weak for spore attack).
[close]

Good luck!  :)
1560 maps in CW2, CW3 and PFE till now
last

Keeno

Good map. Really hard to get started. Had to keep changing points of attack. Ace
All that is necessary for the triumph of evil is that good men do nothing

MasterBata

Very good! I found the beginning to be quite easy, but it got hard on my first playthrough because I didn't realize that berthas were vulnerable to spores. I wasted a lot of time trying to brute force my way through with creeper...

D0m0nik

There is a very simple trick to start this map

Spoiler
Take out the single strand of digitalis on the void, it kills the beam and you can expand easily
[close]

Loren Pechtel

Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

I'm totally stuck and your advice makes no sense at all--I can't remove the beams.

yum-forum

Quote from: Loren Pechtel on August 24, 2016, 01:43:28 PM
Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

I'm totally stuck and your advice makes no sense at all--I can't remove the beams.

Spoiler
To open way through digitals to Beam You need alive two neighbors Spor Towers and put target of below single Tower just 1 pixel up on void in direction of Beam. Then create digital and after change all 3 Spore Towers to emitters.
Good Luck!  :)
[close]
1560 maps in CW2, CW3 and PFE till now
last

mzimmer74

Quote from: yum-forum on August 24, 2016, 02:00:30 PM
Quote from: Loren Pechtel on August 24, 2016, 01:43:28 PM
Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

I'm totally stuck and your advice makes no sense at all--I can't remove the beams.

Spoiler
To open way through digitals to Beam You need alive two neighbors Spor Towers and put target of below single Tower just 1 pixel up on void in direction of Beam. Then create digital and after change all 3 Spore Towers to emitters.
Good Luck!  :)
[close]

Ah...that was what I was missing on this!  Thanks for the tip.  I had been stuck and not able to move forward until I read that.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

FishintehPond

Quote from: yum-forum on August 24, 2016, 02:00:30 PM
Quote from: Loren Pechtel on August 24, 2016, 01:43:28 PM
Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

I'm totally stuck and your advice makes no sense at all--I can't remove the beams.

Spoiler
To open way through digitals to Beam You need alive two neighbors Spor Towers and put target of below single Tower just 1 pixel up on void in direction of Beam. Then create digital and after change all 3 Spore Towers to emitters.
Good Luck!  :)
[close]
Not working for me. The 2 neighboring spores are useless as they die instantly, and I cannot get enough creeper into the void to get to the beam. Also teh PZ blaster does a good job of blocking that. Also cannot kill that beam whatever I try.

yum-forum

#10
Quote from: FishintehPond on August 25, 2016, 10:21:57 PM
Quote from: yum-forum on August 24, 2016, 02:00:30 PM
Quote from: Loren Pechtel on August 24, 2016, 01:43:28 PM
Quote from: RealAndy on August 20, 2016, 02:01:02 AM
Had to restart so I gave it a 5.

No, this is an awesome, extremely well thought out map.  10/10 without a doubt.  Took a bit of trying to make progress at the start, my was in general to replace spores with emitters wherever I could, and then just keep trying to get more pz's here and there.  Takes some poking around at times, especially to get past the berthas. 

Great job with the berthas, I don't like autotargetting ones and it's good not to see them often.  But set targets can create a good challenge at the right time in the games, often when you think its just clean up time it gives an extra challenge.

Well done.

I'm totally stuck and your advice makes no sense at all--I can't remove the beams.

Spoiler
To open way through digitals to Beam You need alive two neighbors Spor Towers and put target of below single Tower just 1 pixel up on void in direction of Beam. Then create digital and after change all 3 Spore Towers to emitters.
Good Luck!  :)
[close]
Not working for me. The 2 neighboring spores are useless as they die instantly, and I cannot get enough creeper into the void to get to the beam. Also teh PZ blaster does a good job of blocking that. Also cannot kill that beam whatever I try.

Spoiler
1. Just at the begining of game put target of 2 neighboring Spore Towers 2 pixeles down. Put target of below single Spor Tower 2 pixeles up. PZ Beam will attack this 3 spores and single Spore Tower will reach target!  :)
2. Convert one by one all 3 Towers in to Emitters. Firstly neighboring Spore Towers then in any time single ST.
3. PZ Beam You can attack in any time later when You accumulate enough level of Creeper (number of emitters). Just concentrate all emitters on the emitter (previous single Spore Tower), put field in direction of PZ Beam. PZ Pulse Cannon will give You possibility to spread digitals into direction of PZ Beam.

Good Luck!  :)

P.S. Sorry for my poor English. Maybe somebody can explain better.
[close]
1560 maps in CW2, CW3 and PFE till now
last

mzimmer74

Quote from: FishintehPond on August 25, 2016, 10:21:57 PM
Not working for me. The 2 neighboring spores are useless as they die instantly, and I cannot get enough creeper into the void to get to the beam. Also teh PZ blaster does a good job of blocking that. Also cannot kill that beam whatever I try.

Here's what I did that worked using Yum's comment above.  I've attached screenshots so you can see what is meant.
Spoiler

The area you are going to work with is the part about 2/3rds to the right and 1/4th from the top.  There is a Beam on a PZ that has a bit of digitalis below it in the shape of a half circle.
Set the spore tower below that beam to the first point you can pick just north of it in the void.  Zoom in all the way to help get the point.
That spore will actually be able to hit even with the beam so have your digitalis tool ready to spread as much as possible.

After you have the first hit, go to the island above the beam with the 2 spore towers and delete the middle tower.  You now need to quickly fill that island up with creeper and get the digitalis over that middle PZ so you can create a new emitter since you will lose the emitter to the left and the spore tower to the right.  One thing you can do to help fill this little island is have the spore towers target themselves.  They will be able to land even with the beam firing on them.

Once you've got that 2nd emitter there and have the digitalis in the void, it's just a matter of moving the creeper through the digitalis up to that island with the beam.  That will give you enough extra firepower with the extra emitters to start making progress elsewhere on the map.
[close]

Hope that helps.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

D0m0nik

It's a lot easier if you just delete the digitalis in the void. It takes out the beam allowing 3 spores to land.

I deleted the digitalis about 5 seconds before the spores fired.

yum-forum

Quote from: D0m0nik on August 26, 2016, 11:25:38 AM
It's a lot easier if you just delete the digitalis in the void. It takes out the beam allowing 3 spores to land.

I deleted the digitalis about 5 seconds before the spores fired.

W 8) W!!! :)
1560 maps in CW2, CW3 and PFE till now
last

mzimmer74

Quote from: D0m0nik on August 26, 2016, 11:25:38 AM
It's a lot easier if you just delete the digitalis in the void. It takes out the beam allowing 3 spores to land.

I deleted the digitalis about 5 seconds before the spores fired.

I actually tried that numerous times and was only able to kill the beam once.  All the other times the beam dropped to nearly dead and then the PCs took out all the creeper.  That's why I ended up using the other method.  It was a guaranteed progress.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.