Custom Map #10: One Shot One Kill. By: planetfall

Started by AutoPost, July 09, 2016, 04:39:34 PM

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AutoPost

This topic is for discussion of map #10: One Shot One Kill


Author: planetfall
Size: 256x144

Desc:
Don't put all your health in one particle...

knucracker

#1
That was a challenge for sure.  Liked those snipers...

jaworeq

I'm not sure what those snipers and cannons did different than cruiser/destroyer would do, but I liked progressing through this map.

GoodMorning

The Decoupler removes bonds. It doesn't seem to be all that useful. The sniper is an instant kill on a particle. Good for extremely tough particles, or CRPL-assisted ones.
A narrative is a lightly-marked path to another reality.

planetfall

The final emitter's particles have 10 health rather than the normal maximum of 3. Let's say that you would have noticed if you hadn't used the snipers :)

I've found the decoupler (using the updated script in Mutually Assured) is highly effective against doppels. The doppel does re-create the bonds, but it creates an opportunity to hit the core without destroying all the armor first.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

GoodMorning

I hadn't realised that it could deal with anything but your specialist Core. Much more useful, then.
A narrative is a lightly-marked path to another reality.