Custom Map #3698: Strike Team. By: Phenix840

Started by AutoPost, June 19, 2016, 04:01:49 PM

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AutoPost

This topic is for discussion of map #3698: Strike Team


Author: Phenix840
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Attention soldiers! The mission you are about to undertake is a very difficult one. Your task is to get in, destroy your target, and get out. You have limited supplies, but with your expertise I don't imagine this to be a problem for you. This location is considered a key defense location and we want you to secure it quietly and with minimal resource commitment. Good luck soldiers!

darkcloud

Frustrating to have only 4 guppies, but the map is finishable. Just watch out for spore combos!

RrR

Quote from: darkcloud on June 20, 2016, 05:02:57 PM
Frustrating to have only 4 guppies, but the map is finishable. Just watch out for spore combos!

Would you have had space for five?

bgzzz

Quote from: darkcloud on June 20, 2016, 05:02:57 PM
Frustrating to have only 4 guppies, but the map is finishable. Just watch out for spore combos!

Any clue how you beat it?

I can't found how to preserve myself from spores unless I use both PZ.
And W/O PZ, I can't have neither enough firepower with the unique bertha to clear a portion of the island nor a powered guppy to carry ammo to the island.

thanks in advance

bgzzz

Quote from: bgzzz on June 24, 2016, 05:01:41 AM
Quote from: darkcloud on June 20, 2016, 05:02:57 PM
Frustrating to have only 4 guppies, but the map is finishable. Just watch out for spore combos!

Any clue how you beat it?

I can't found how to preserve myself from spores unless I use both PZ.
And W/O PZ, I can't have neither enough firepower with the unique bertha to clear a portion of the island nor a powered guppy to carry ammo to the island.

thanks in advance

Ok, I finally made it. It was very challenging though;
Good map

Johnny Haywire

This is a nice test of power management - I enjoyed it!

There's no need to build beams on the PZ's btw, reactors are much more beneficial for a nice early start.

It's really not as hard as it might seem and there's no need to pause the game since the threat is easily manageable.

I liked the limits - that makes us have to think a bit harder! Ok, not a lot harder but at least a little bit  ;D
You disagree with this sentence, don't you?