Custom Map #3512: Ursa: Nox. By: Shockblast DX

Started by AutoPost, May 11, 2016, 10:38:49 PM

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This topic is for discussion of map #3512: Ursa: Nox


Author: Shockblast DX
Size: 256x256

Desc:
Creeper World 3: Third Voice Another Voice for the experienced. Planet Nine: Ursa Region One: Nox

GoodMorning

The prebuilt Cannon was odd. So was the Shield tech being out in the sea. Very straightforward map, but a Forge to speed things up would have been nice, as it dragged on a bit at the end.
A narrative is a lightly-marked path to another reality.

Nebulous

You are free to move the Command Nodes at any time, unless there's nowhere to land them.

Just a quick note.

GoodMorning

A narrative is a lightly-marked path to another reality.

FishintehPond

Quote from: Shockblast DX on May 12, 2016, 08:22:55 PM
You are free to move the Command Nodes at any time, unless there's nowhere to land them.

Just a quick note.

That I figured out. But that fortress in the corner was hard to get through. Had to resort to trial and error and concentrating blasters and snpiers to get any real progress. Strafers were almost no help. Not sure if there's a better way out there.

Nebulous

In my playthough, the Strafers were very useful, as the blasters got stunned way too many times. Then again, I did use only the first six to get the Shield tech for the entire thing, and I used a lot of Strafers.

Did you notice the Terp? That probably would have helped, too.

GoodMorning

The limiting factor for me was the time it took to import a blaster cloud, and I did use the Terp. Most of the Creeper need not be cleared, a patch near the hive was all I needed. Sacrificial Collectors to take the Runner hits were a big help.
A narrative is a lightly-marked path to another reality.

Nebulous

To me, I only needed to use two Nullifiers: one to make a PZ, and one to destroy the Runner Mind unit.

That was only challenging in the beginning of my assault, because I wasn't using the Strafer cloud.

GoodMorning

I hadn't thought that there was an Inhibitor under there, so I made sure I had Sniper PZs for Nullifying those further in. The two-PZ/Strafer model would be my choice for a second run-through, though.
A narrative is a lightly-marked path to another reality.

Nebulous

I might not be planning on doing that. I have a lot of work on certain other levels.

GoodMorning

I maent a second run-through for time improvement. I won't be doing so, though. Your maps I play mainly for the story arcs, not the Creeper destruction.
A narrative is a lightly-marked path to another reality.

Nebulous

Well, don't expect it to stay so easy for long. Eventually, I'm going to make a level where you have to do it in a very specific way to complete it.

Not exactly sure how, but I will.

GoodMorning

A narrative is a lightly-marked path to another reality.

Nebulous

I've already got one idea: You need to constantly keep moving the Command Node until an area is cleared.

Others will come up later.

GoodMorning

Pain, but it might work. Don't do it more than once, and make sure it is quick, otherwise it stops being fun and starts being annoying.
A narrative is a lightly-marked path to another reality.