Custom Map #3141: Particle Invasion!. By: GameGibu

Started by AutoPost, February 06, 2016, 11:50:43 PM

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AutoPost

This topic is for discussion of map #3141: Particle Invasion!


Author: GameGibu
Size: 128x84

Desc:
It started on this lifeless planet... For those of you looking for a unique new challenge to fight, here it is. -GameGibu Can you find the easter egg? First person to post what the easter egg is will win... something good, whatever it may be... maybe a coupon book... #GameGibu #EasterEgg #CRPL #ParticleFleet #nospores #nodigitalis #dialogue

GameGibu

For all the work I put into this, it's still prone to intense lag. Sorry!

-GameGibu

Note to self... do not try recording video on Particle maps...
Bringing you Custom maps since 2971!
☆CRPL Master☆

Asbestos

#2
The only thing wrong with this map is the absurdly bad lag. I'm getting 1 or 2 frames per second at a time. Other than that, pretty fun, if a little unchallenging in the start.

Is the easter egg the level 10 terrain?

RealAndy

Great concept, would love to see it applied to some other maps.  I had a bit of lag for some of the game (4x speed felt like 1x), but interestingly enough, when I nullified one of the specials, it went back to normal speed.

Neoshade

I would guess that the programming for the creeper dots is enumerating them indefinitely without clearing old dots from memory.  Common mistake.

TLFP

#5
I FOUND IT!!! Hint: Bring map in edit mode, paint everything a level.
If you want to know what it is.......
Spoiler
It's one of my avatars set as level 10 terrain height.
[close]
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

GameGibu

Quote from: Neoshade on February 07, 2016, 10:19:36 AM
I would guess that the programming for the creeper dots is enumerating them indefinitely without clearing old dots from memory.  Common mistake.

The old dots are deleted. As far as I know they are not stored any longer than they appeared on-screen. They are entirely independent once spawned.

-GameGibu

Just don't stream or record this game if your computer is as not powerful as mine...
Bringing you Custom maps since 2971!
☆CRPL Master☆

pastor.healer

Fun map!  Well done and thanks for taking the time to do the coding needed.  :)

D0m0nik

No major lag for me, nice map, cool new unit and I love a good guppy map  :D

GoodMorning

Approval.

No visible lag.

Suggestion: The particle spawners could be invulnerable to Beams. A single forge upgrade to range, and I fried them both without realising I could in advance. Loss of fun. Either Beams or Nullifiers, but not both.

Splitting particles... or a cloud destroying themselves to make a new Emitter. Ideas run rampant.

The lag would probably result from the particle/particle attraction. Maybe have them move toward a random particle, or have a roving invisible core attracting them?
A narrative is a lightly-marked path to another reality.

lividbishop

fun, but laggy as noted.  maybe less particles with bigger payloads.  i like you can bust them with beams.  would not let you bust with nullifiers.

or if you destroy with nullifier it gets bigger, THEN it starts bombarding you - that would be a nice trick.  maybe you have to do it twice with nullifier or something to finish them off.



TLFP

If you added weapon resistance it would be fun as the more you used a weapon the more resistant it would get.
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

GoodMorning

Resistance seems to be difficult to implement, and hard to balance.

It might work once as a novelty, but if you force the use of multiple weapons, it gets painful before it's enjoyable; and if it's weak enough to destroy with one weapon type, it's just extending the inevitable.

Maybe it would work for a bit... But when I did the Breeding Emitter, it was mostly fun as a novelty. Soon enough it becomes slog.
A narrative is a lightly-marked path to another reality.

TLFP

Quote from: GoodMorning on February 09, 2016, 07:34:22 PM
Resistance seems to be difficult to implement, and hard to balance.

It might work once as a novelty, but if you force the use of multiple weapons, it gets painful before it's enjoyable; and if it's weak enough to destroy with one weapon type, it's just extending the inevitable.

Maybe it would work for a bit... But when I did the Breeding Emitter, it was mostly fun as a novelty. Soon enough it becomes slog.
If you made it resistant to ONLY a single weapon it might work nicely.
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

GoodMorning

True, but a resistance only to one weapon seems as if it should be made entirely invincible, if it cannot be destroyed entirely with that weapon.

Perhaps if the spores became steadily tougher?
A narrative is a lightly-marked path to another reality.