Custom Map #2847: CreeperWall 6 PAC. By: J

Started by AutoPost, December 02, 2015, 04:04:01 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #2847: CreeperWall 6 PAC


Author: J
Size: 96x63

Desc:
Warning: #CRPL from multiple maps combined. Play at your own risk. #PAC #Jmaps #PlayAsCreeper

D0m0nik

Crikey, that was a challenge! Nice to see some other gadgets in a PAC map, mixes it up nicely!

Tjgalon

Always having fun with a PAC map. Shakes things up.

ak

Couldn't make a start.  Any tips for getting off the island?
Spoiler
I'm guessing it's best to go northeast in the beginning, but AC stops me short.  The creeper wall triggers the AC wells, too.
[close]

Tjgalon

Tip
Spoiler
Spore tower help me a lot here. you can use them to bridge where the ac stop you
[close]

ak

Quote from: Tjgalon on December 06, 2015, 05:04:14 PM
Tip
Spoiler
Spore tower help me a lot here. you can use them to bridge where the ac stop you
[close]
I can get the digitalis down, but can't get to the power zone...

Tjgalon

Spoiler
I know I grab the one north from start. From there upper right. I belive i sorta went both way with the way north and the way right area and capture though PZ. you can't really power your way through these easily but spor towers helped a lot to dump creepers, also, spores help with sheilds. from there, sorta aim for the upper left then far left cn. As you do, the creeper wall will help with the right side when your ready.
[close]

hbarudi

How do you do the last CN with 4 beams and 3 sprayers and 2 shields but has no flying stuff.
I am at a total stalemate there.

J

Quote from: hbarudi on December 24, 2015, 02:05:27 AM
How do you do the last CN with 4 beams and 3 sprayers and 2 shields but has no flying stuff.
I am at a total stalemate there.
Spoiler
Only spores (+1 emitter for digi) works, but is still pretty hard. Makes sure they all arrive at the same time and land just before they are destroyed for max possible damage. Once one beam is down you can easily destroy the rest. Every now and then the creeper wall will carry some of the creeper you landed through the base causing some extra damage.
[close]

chwooly

Quote from: J on December 24, 2015, 05:55:34 AM
Quote from: hbarudi on December 24, 2015, 02:05:27 AM
How do you do the last CN with 4 beams and 3 sprayers and 2 shields but has no flying stuff.
I am at a total stalemate there.
Spoiler
Only spores (+1 emitter for digi) works, but is still pretty hard. Makes sure they all arrive at the same time and land just before they are destroyed for max possible damage. Once one beam is down you can easily destroy the rest. Every now and then the creeper wall will carry some of the creeper you landed through the base causing some extra damage.
[close]

After wasting over 20mins with trying to get thru with spores, I got rid of all spore towers and supported 1 emmiter just to the left of the CN, This is another map that I finished and can't figure out why I bothered.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

hbarudi

such a challenge, especially that anticreeper things that make anti creeper when you touch them.