Custom Map #2745: Arc Eternal Redemption - AC Bomb. By: Hubs

Started by AutoPost, October 31, 2015, 10:34:52 AM

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Viper

this is by far one of your worst maps my man there is way too much grind on this one and its not even challenging just annoying as hell

marvinitfox

Tried them all.

Yes, this map's ending is tricky.
But very doable, once your strategy is solid.
Just, DON'T be hasty.

Setup all emitter, no concentrating output, just let them sit there and build up a  bit of a reserve.

Then, convert all but 1 to spore. Try to time the building so their spore will arrive at the same time (+- 5 seconds is good enough)

Target all spores towards one outlying beam. (yes including beams for other side of the island. they will die, but will contribute beam depletion and creep in the process)
They will, of course, get shot down. And a shot down spore contributes no creeper.
So, here's the trick.
FOR EACH SPORE TOWER: note exactly where its spore gets shot down, and re-target it along the same line, but place its target 1 smidgen short of the die point.
This spore will still get shot at, using up a beam's power. But, even if it is 98% damaged, if it then lands it is contributing a blob of creeper instead of just vanishing.
Repeat for EACH of your spores.

Eventually, they will get through, and kill the beam. Better yet, their friends leave a nice creepereed trail towards the target, allowing you to digi the path.
Now, retarget all but the last spore that reached the beam, to a new target a teensy bit further in.
Repeat, repeat.. Eventually you have 4-5 beams that are permanently getting killed, rebuilding just to get killed again.
Because your martyr spores are leaving creep where they die, it takes the enemy 2-5 seconds longer before they can start rebuilding, this is enought o ensure the beams never regain full power.

Martin Gronsdal