Custom Map #2430: Progress. By: Groginhof

Started by AutoPost, August 24, 2015, 11:35:57 PM

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AutoPost

This topic is for discussion of map #2430: Progress


Author: Groginhof
Size: 256x256

Desc:
The Creeper have set up a station on this chunk of a planet. Destroy it! Tip: Collect tech quickly during the first few minutes.

PMouser

i cant seem to get the tech, so i cant do this. i need spoilers please
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Richard333

#2
Quote from: PMouser on August 25, 2015, 10:34:33 PM
i cant seem to get the tech, so i cant do this. i need spoilers please

Spoiler
Land next to the walled off one and build a line of collectors for the techs off to the right and from that one down to the guppy tech meanwhile have a line setup going to the left and down the mountain chain and you are able to have some collectors reach across the void gap using the land inbetween the island off to the left so get the relay tech and use it to grab the nullifier. Meanwhile when the collector network has gotten big enough build a base there and grab the motar tech which you can do before getting the nullifer. Later setup some guppys to go to the forge and build some beams around it.
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Spoiler
Also when you get the pulse cannon build about 4-6 around the emmiter with walls.
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Tero

Super tough map!  But winnable. Great content; the spread out tech, high volume emitters, the AC spore tower to name a few.  Wondered what this map would be like if:
Second CN were available or obtainable.  The high volume AC emitters in the lower right corner were a LZ.  More Ore deposits.  One each only of Structure & Weapons provided to player at game start.  For example: one Relay, Reactor, Shield, Siphon, Guppy, Pulse cannon, Mortar etc.  With unlimited collectors.  As a group a player may not strive collect enough tech early on and have to give up.
Spoiler
I placed collectors near Beam, Pulse Cannon and Mortar.  Then landed next to Beam tech.  Move the CN right to left.  Finally settling next to the small AC emitter to the left and below the large island in the upper lefthand corner.  Build weapons quickly.  A single pulse cannon will defend the large island, but beams are needed for protection.  Collect Relay & Nullifier tech.
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I wasn't able to grab Guppy Tech, Strafers early on so I had a slugfest on my hands.  Which what I prefer.  Wasn't sure what would happen if the totems were energized and the Forge had no power?  Assumed the spores would target it.  Then, I would be sunk.
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