Custom Map #2082: Eyes are opened. By: tamrin

Started by AutoPost, May 16, 2015, 08:42:13 PM

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AutoPost

This topic is for discussion of map #2082: Eyes are opened


Author: tamrin
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I wish you luck in this map :)

warrickvdb

Enjoying the map, but stuck when i need to nullify the small red emitter (center map) and the big blue emitter (bottom left).
I'm clearly missing a trick. Any guidance would be appreciated.

tamrin

I hope this helps :)
Spoiler
After you collect you second command node, you will be able to destroy emitter in the middle left (above the purple emitter) Next step is to destroy the purple emitter. And you will be able to get near enough to destroy red emitter. If it is too hard to build nullifier in the left site, here is another hint: you have to use "stop ressuply" function for many many cannons :D
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Tyler21

Quote from: tamrin on May 17, 2015, 05:37:45 AM
I hope this helps :)
Spoiler
After you collect you second command node, you will be able to destroy emitter in the middle left (above the purple emitter) Next step is to destroy the purple emitter. And you will be able to get near enough to destroy red emitter. If it is too hard to build nullifier in the left site, here is another hint: you have to use "stop ressuply" function for many many cannons :D
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I think your hint is a little bit misleading. It is worth to mention that
Spoiler
is absolutely impossible to take out any of the red / purple emitters within their range. The only possible way is to nullify them from a PZ. Having a second CN has nothing to do with this. And I have no clue why resupplying is related to this either.
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"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

tamrin


walr688

Can anybody explain how you got started. I can get the sporetower or the reactor, but I can't seem to get both of them in time to build a good defense. After several tries I just survived the third wave of spores, but the next wave is coming fast and I haven't written my will yet. Thank you.

Tyler21

Quote from: tamrin on May 17, 2015, 07:13:05 AM
ok, thank you for clarification :)

By the way, I enjoyed the map very much, great design and challenge as usual!
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

tamrin

oh, thank you :D I have to play this map many time, until it was winnable. So I am very happy that it is finnaly released. I hope players will enjoy it :D

Lucidgizmo

So i can't get by the purple emitter at the start, and the red one in the middle.  Can't go anywhere else, how do I continue forward?  Any other islands are out of range and covered in creep.  Any help would be appreciated :)

EEderle


tamrin

You have to start in the left down corner. There is no chance to start in another place. How to destroy colorfull creepers was said by Tyler21 in comment above. 
Spoiler
You have to nullify them from power zone. So to destroy purple emitter you have to obtain land with ore.After that you will be closer destroy the red ones
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Lucidgizmo

I understand how to destroy them, but I cannot go anywhere else, nothing is within range of collector connection. 

Tyler21

Quote from: Lucidgizmo on May 17, 2015, 08:54:23 AM
I understand how to destroy them, but I cannot go anywhere else, nothing is within range of collector connection.
Spoiler

Remember that air exclusion is only for guppies but not for CNs. You have to land on one of the hostile islands and settle a base there. There are not many options, choose the one which is relatively unprotected.
[close]
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

EEderle

Of course I need to start in the bottom left, but need to get the beam and the reactors. I can get one of them but not both - waht am I doing wrong?

D0m0nik

Spoiler

Start with CN on PZ.
Send 5 or 6 blasters to the island to the right but don't try to take out the nest or emitter yet, just land blasters long enough to get the reactor and beam upgrades.
Once upgrades are collected put a beam on the PZ and slowly add beams and reactors.
To deal with the aerial assault have two beams right net to the one on the PZ, if you are quick and use pause you can switch an empty beam with the full one next to it.
The spores come in two waves, one light one heavy. Use the light one to build up reactors, the heavy one will wipe you out and you will have to wait as the beams recharge.
Don't try to expand until you have loads of power!
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With regards to the 2nd CN and the resupply thing, I get it.
Spoiler
You need a 2nd CN to take another island and the only way is to build tons of blasters and fly them over. To build a nullifier on the new island you have to turn resupply off on the blasters or it will never build.
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I enjoyed the map a lot but found the final to be a thousand times easier than the start, still a lot of fun.