Custom Map #1929: Movetrus II. By: theo

Started by AutoPost, April 06, 2015, 01:05:08 PM

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AutoPost

This topic is for discussion of map #1929: Movetrus II


Author: theo
Size: 128x128

Desc:
NOTE: There are two crpl core under the CN landing pad that create AC rains. Due to a CRPL bug you have to nullify them to win. [ACRift 3] You arrive at the source of a loki transmission. You discover a secret plan of the loki... but also a secret hidden inside your ship's computer systems. You get a bonus if you completed The Timer. #ACRiftSeries #CRPL:AC Things (those with the bug) aether transmitter good and bad, main control, Aliana portal. #ACAssist #ShieldKeyDetecingCode #CheaperTech #LandingPad

Helper

I can't figure out how to use those special weapons you built in to this.
It looks interesting though.
Maybe you could provide some more explicit guidance here?
Thanks,
H

theo

Press M where you want to shoot and click on the weapon that you want to shoot the bullet. Press d to destroy them for PZ's. Click on one without having pressed M to disarm it. The bad transmitter will start corrupting units and disable fire freezes(a bonus for beating The Timer) onnce you get near it. Once destroyed a crystal shard(the blue thing that prevents units from being built near it) requests 100 build packets and emits creeper until it receives them. After receiving them it is destroyed. Of course you also have to destroy the normal enemies. There's no DestroyAllEnemyUnits command in my scripts. One of the weapons does not need ammo or AC(that one near the emmiter).   8)

theo

The weapons automatically shoot at the nearest creeper on the map. I may add options to target the densest creeper on the map in the future. They create Aether packs and AC from the destroyed creeper. They will ALWAYS generate one aether(if they hit creeper). You will have to build a lot of siphons to compensate the ones destroyed by the creeper. That's why siphons are free in my map.

Ligas

Quote from: theo on April 07, 2015, 04:42:30 AM
Press M where you want to shoot and click on the weapon that you want to shoot the bullet. Press d to destroy them for PZ's. Click on one without having pressed M to disarm it.

In the map it says press b to destroy.

theo


Tyler21

It is obvious that you put a decent amount of work into this map but in its current form its too chaotic. Especially the instructions and messages are uninterpretable. If you intented to annoy the players with these cryptic texts and twisted control (first you have to select the target, then the weapon?...), you succeeded, however, I am not certain whether this was on purpose.

Here are some detailed feedback:
Spoiler
First of all, I tried several ways, used the forum help, but couldn't figure out how to use those magic "transmitters". I just destroyed them, the PZs were more useful. So I guess the majority will never figure it out.
Second, you give the players way too much power. Buildings are essentially free to build, aether is unlimited, especially if you don't destroy the runner nest too early and if this wasn't enough already, you give AOOs, right at the start. One can nullify the only threatening emitter in less than 1 minute then it's only a race against the clock as nothing else can harm the player directly.
The corrupted relay was a nice idea and I was really surprised in a good way when I learned what happened. Nice script! However, those corrupted relays shouldn't leave a PZ. That makes an already very easy map even easier (=unlimited PZs). By 3:30 I already occupied the whole southern part and reached lv5 fire rate/range, and I didn't even speedrun this map.
[close]
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

theo

Quote from: Tyler21 on April 08, 2015, 04:07:17 PM
It is obvious that you put a decent amount of work into this map but in its current form its too chaotic. Especially the instructions and messages are uninterpretable. If you intented to annoy the players with these cryptic texts and twisted control (first you have to select the target, then the weapon?...), you succeeded, however, I am not certain whether this was on purpose.

Here are some detailed feedback:
Spoiler
First of all, I tried several ways, used the forum help, but couldn't figure out how to use those magic "transmitters". I just destroyed them, the PZs were more useful. So I guess the majority will never figure it out.
Second, you give the players way too much power. Buildings are essentially free to build, aether is unlimited, especially if you don't destroy the runner nest too early and if this wasn't enough already, you give AOOs, right at the start. One can nullify the only threatening emitter in less than 1 minute then it's only a race against the clock as nothing else can harm the player directly.
The corrupted relay was a nice idea and I was really surprised in a good way when I learned what happened. Nice script! However, those corrupted relays shouldn't leave a PZ. That makes an already very easy map even easier (=unlimited PZs). By 3:30 I already occupied the whole southern part and reached lv5 fire rate/range, and I didn't even speedrun this map.
[close]
I didn't want this to be hard. The next map will be harder, no PZ's, free fire freezes will be less helpful since and only CRPL enemies.
To use the transmitters, press m where you want to shoot and click on the transmitter you want to shoot the bullet. Press b to destroy. Press on the transmitter without pressing m to disarm. The transmitters automatically shoot the nearest creeper. They have infinite range. In my next maps you will be able to build them with PZ's, consuming the PZ.

Helper

"... press m where you want to shoot and click on the transmitter you want to shoot the bullet..."

Just to clarify - those instructions mean something to you (obviously), but not to me.
What else is involved? Do you click on a target, then press m?
Right click/Left click/space bar/arrow keys?

For the creator, writing instructions can be a very difficult task. You already have everything in your head and it all seems 'natural' to you. For all the schmoes out here starting from scratch, it can get confusing real quick.

We have a lot of players here who will take the time to experiment and figure out on their own how some of these games are played, but there are also many who will just give up and move on to the next game.

You obviously put a great deal of work into your maps and are doing yourself an injustice by not enabling others to enjoy your work.
Thanks,
H

theo

#9
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