Custom Map #1402: Tracking Space. By: Pastor.Healer

Started by AutoPost, November 26, 2014, 04:30:33 AM

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pastor.healer

Goodness...  I didn't realize I was creating so much rage...   :(

stdout

Not actual rage, it's just a figure of speech. Keep doing what you're doing PH we're all loving it.

Loren Pechtel

Quote from: Helper on November 27, 2014, 11:10:18 AM
Quote from: Loren Pechtel on November 27, 2014, 10:41:57 AM
...and I see no way to defend a beachhead even if I managed to clear the mess.
You are probably going to have to have 8-10 Blasters, a couple of Mortars and one Sprayer when you make the jump to the outer ring (I went to the East side).
It will get ugly and you should start building replacements as soon as you initiate the jump.
After creating the first PZ, the fire power increase makes life a whole bunch easier.
H

I couldn't make that approach work.  Stunned weapons do you no good.

I did finally find a different approach, though--the PZ that I had been able to seize in the NE I tried raising the terrain around there and putting a blaster on it.  I had enough space for decoys so I could keep them unstunned.  That gave me the foothold to unravel the outer ring.

Another thing that helped once I had a foothold--drop a singularity shot and then use snipers--great piles of creeper just vanish.

teknotiss

Quote from: Loren Pechtel on November 28, 2014, 01:20:09 PM
Another thing that helped once I had a foothold--drop a singularity shot and then use snipers--great piles of creeper just vanish.


of course, the singularity can reduce vast creeper through the flip effect! :o genius dude!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

thumbmaster

Interesting.... I've never used the singularity weapon, even in the campaign. So I'll need to brush up on what the heck it does and how it can help. I tried this map a number of times and failed miserably each time. It always starts nice until there's a sudden rush of runners and creepers and I freak out. I never even get to beat the inner ring.  :o

But this map is like a siren song that keeps calling out to me. I shall overcome. One day.
Twas a sad day when we mothballed Creeper World for Particle Fleet.

teknotiss

Quote from: thumbmaster on November 28, 2014, 09:06:17 PM
Interesting.... I've never used the singularity weapon, even in the campaign. So I'll need to brush up on what the heck it does and how it can help. I tried this map a number of times and failed miserably each time. It always starts nice until there's a sudden rush of runners and creepers and I freak out. I never even get to beat the inner ring.  :o

But this map is like a siren song that keeps calling out to me. I shall overcome. One day.

basically it forms a C/AC "gravity field" for approx 10 secs per hundred aether(ish)
and if the amount of C exceeds 2147 it "flips" to AC (same thing happens in reverse) and, unless the field stops at precisely the right moment, it is then neutralised by the C still being pulled into the singularity. not a winner in itself but it can be tactically useful to reduce creeper.
and of course there are maps where to kill a unit requires you to pull tons of C away from a nullifier spot too! ::)

in this sort of map getting a forge early and getting at least one range upgrade is critical.
if you can keep the D back you can cut down on unnecessary runner deaths, but there is a degree of luck in these maps because of the nature of the runners. ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

ak

Nice one.  I took the top-left bridge... probably the top right would have been a lot faster because there's a spot to put down a CN once you nullify the AEZ.