Custom Map #1149: AlF03. By: AlFaNuGan

Started by AutoPost, September 17, 2014, 12:06:50 AM

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AutoPost

This topic is for discussion of map #1149: AlF03


Author: AlFaNuGan
Size: 157x157

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It's like a creeper timebomb you are trying to stop, or something. There seem to be a few points where you only get one chance to advance, good luck, I hope you enjoy!

PMouser

Help please, i cant figure this out., the no fly zone makes it imposible and cant land but only one place
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

radd


The only critical point I found was near the beginning, where you must pick up the Terp during a small window.

After that, you can take your time

RrR

You don't need to get the terp first - I didn't realise you could!

There is no real threat to the start base so you can build up lots of energy production.
Spoiler
in the end phase pz berthas help control spillage from dying digitalis
[close]

PMouser

#4
how to grab that first island ? too much creeper. thanks
how to grab the terp, i cant get close enough to it. tanks
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

RrR

Spoiler

4 mortar on the landing island
6 mortar on the small island - they will live long enough to thin the creeper
then rescue the 6 mortar and replace by 3 blasters + 1 sprayer.
This will hold the creeper back while you build a relay and nullifier
Use another creeper to suck up some of the anticreeper from the spores
[close]

PMouser

#6
how to keep the 6 mortors from hitting next island?
ok this did not work, i still lose stuff

o rats, i cant use the small islands power zone.
how to take next island, thanks
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

radd

For reference, I'll tell how to grab a Terp in the beginning.
Having a terp allows you to build a Forge and even a Bertha on the first island.

Spoiler
First build a Guppy and then send it off to build a Collector that joins to the terp.

After thats done, fly your CN over the Collector - on its way to a landing spot on the far right after the Creeper has rolled in.
Your CN will pick up the Terp as it flys over the Collector. Now you can fly your CN back now if you want to.

Note: I actually picked up the extra CN too using this method. And after my CN1 was done with the pickups, I dropped CN2 in the original spot instead of waiting to fly back.

[close]

PMouser

i tried to grab that terp i just cant reach it, so i gave up and it got flooded by now
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

RrR

@radd

Spoiler
You don't need the guppy to play this trick, just at least enough packets in the CN to build the collector. Faster.
[close]

PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.