Custom Map #417: Plateau Updated. By: Lance

Started by AutoPost, April 12, 2014, 10:08:22 AM

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AutoPost

This topic is for discussion of map #417: Plateau Updated


Author: Lance
Size: 128x128

Desc:
I have updated this map to give full access to totems.I have also added a texture my score is ireelevant as I accidentally left it on while I went off to watch my favourite show.it would have been approx 45 mins have fun while playing and don't forget to comment.

Clean0nion

Paste!
This map, CS417: Plateau Updated, when compared to CS376: Lance: Plateau, violates Rule 3 of the community enforced Ground Rules. This is because CS417 is a VERY-slightly-modified duplicate of your own map, CS376, and you are aware of this. The low extent of the modifications applied to CS417 also mean that CS376 violates Rule 2 of the Ground Rules in that it is an unfinished map, as CS417 is the "finished version".
As it stands, neither map will be redacted manually by any authority but will be if at least three players report the map. This is quite likely to happen seeing as all you've changed is the placement of a few totems, and texture.

Comparision image

In this case the lack of difference is less noticable due to the textural changes, bet remember that textures rarely contribute to gameplay.
[close]

teknotiss

Quote from: Clean0nion on April 12, 2014, 10:46:10 AM
Paste!
This map, CS417: Plateau Updated, when compared to CS376: Lance: Plateau, violates Rule 3 of the community enforced Ground Rules. This is because CS417 is a VERY-slightly-modified duplicate of your own map, CS376, and you are aware of this. The low extent of the modifications applied to CS417 also mean that CS376 violates Rule 2 of the Ground Rules in that it is an unfinished map, as CS417 is the "finished version".
As it stands, neither map will be redacted manually by any authority but will be if at least three players report the map. This is quite likely to happen seeing as all you've changed is the placement of a few totems, and texture.

Comparision image

In this case the lack of difference is less noticable due to the textural changes, bet remember that textures rarely contribute to gameplay.
[close]

seriously?  ???
your trying to put off mappers?  ::)
since we have so many i guess that's ok.... oh wait!  ;)

@Clean0nion, i really do understand the sentiments but i think just asking nicely and cutting new mappers a break might be a more productive method of achieving the desired result, we have only a few repeat mappers as it is, so a case by case method might be in order for a bit.
using words like "viloates" for a non-consensus set of commumity rules, that may not have been read, let alone agreed with, by this or any other author.
maybe a link to the topic and a polite request to the author to read it, and why you think these rules are desirable.  :)

@Lance perhaps you could request the previous version be removed since this is more a "fixed" map than a new version, i believe totem placement was iffy in the first version so this is could be considered a replacement.  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Helper

@Lance -
I appreciate all of the extra work you are doing to upgrade and improve your maps.

Please note that "Virgil" (site owner) and "Karsten75" are the only (TMK) admin types posting in the threads. Everyone else (including me) is simply posting opinions.

The concept of "community enforced Ground Rules" was first discussed here: http://knucklecracker.com/forums/index.php?topic=15934.0 and is nothing more than one person's opinion.
H