Custom Map #2645: Complex

Started by AutoPost, March 30, 2014, 07:01:10 PM

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This topic is for discussion of map #2645: Complex


Author: Viper00900

Desc:
This on will leave you with one.

viper00900

Thanks for taking the time to play my map, I hope you had fun with it.  And my congrats to the lower times!
Wait until you see this --- oh wait....nevermind

toastkid

I'm totally stuck on this - i wiped out all the creeper emitters really quickly, but can't do anything about the solid creeper in the squares at the bottom.  I've tried bombarding them with missiles and "soaking" them in AC but can't make any impression.  I can see there's something going on with the centre of them, where AC appears briefly in the middle of each, one at  a time, in turn, but can't figure out the significance of this.  Mind giving me a hint?  thanks, Max

teknotiss

Quote from: toastkid on December 02, 2014, 05:30:42 AM
I'm totally stuck on this - i wiped out all the creeper emitters really quickly, but can't do anything about the solid creeper in the squares at the bottom.  I've tried bombarding them with missiles and "soaking" them in AC but can't make any impression.  I can see there's something going on with the centre of them, where AC appears briefly in the middle of each, one at  a time, in turn, but can't figure out the significance of this.  Mind giving me a hint?  thanks, Max

when creeper (or AC) reaches 2147M in density it flips to AC (or other way if with AC first).
you can use this to your advantage sometimes!
hope that help! 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

toastkid

Quote from: teknotiss on December 02, 2014, 09:34:03 AM
when creeper (or AC) reaches 2147M in density it flips to AC (or other way if with AC first).

I ended up with AC emitters at the bottom, boosting the existing AC emitters and building up AC in the bottom strip, hoping that this would get teleported through to the middle of the squares (which is what seemed to be happening) and weaken the creeper.  Guess this was the wrong thing to do!  It did seem to work, eventually - i left it running overnight and when i came in this morning all the creeper was gone and the map was full of my AC.  But it looks like it was wiped out at regular periods (maybe once every 30 mins) and built up again. 

teknotiss

Quote from: toastkid on December 03, 2014, 04:16:11 AM
Quote from: teknotiss on December 02, 2014, 09:34:03 AM
when creeper (or AC) reaches 2147M in density it flips to AC (or other way if with AC first).

I ended up with AC emitters at the bottom, boosting the existing AC emitters and building up AC in the bottom strip, hoping that this would get teleported through to the middle of the squares (which is what seemed to be happening) and weaken the creeper.  Guess this was the wrong thing to do!  It did seem to work, eventually - i left it running overnight and when i came in this morning all the creeper was gone and the map was full of my AC.  But it looks like it was wiped out at regular periods (maybe once every 30 mins) and built up again.

oh wait, this will be a field effect instead then!
sorry been ages since i played this map.
basically some fields just push C/AC about, but some can "teleport" C/AC to otherwise blocked locations.
if you open this map in the editor you'd see some fields with the arrows and squares, the one in the center at the bottom with 9 squares is the one. it pulls C/AC from the chambers above.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus