Custom Map #67: CreepSweeper. By: DanTheGoodMan

Started by AutoPost, January 05, 2014, 10:16:19 PM

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AutoPost

This topic is for discussion of map #67: CreepSweeper


Author: DanTheGoodMan

Desc:
A Creeper take on Minesweeper. A different game every time you play! #CRPL #Puzzle #Random #DanTheGoodMan

Grayzzur

Clever. I like the way this one plays. Any plans for FreeCell? :)
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Flabort

Quote from: Grayzzur on January 17, 2014, 05:07:51 PM
Clever. I like the way this one plays. Any plans for FreeCell? :)
That would be AWESOME.
Though difficult to program...

Although, you could do it......... *light-bulb*
I think I MAY have an idea how to do it, but not sure. I don't think I'll do it, though.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

pasqualz

How do people get 23.7 seconds on this map? Why does it seem that 23.7 is the absolute quickest you can get? (considering all of the top finishers have this exact time.) Is it all about constantly pausing between choosing locations? Could someone have gotten lucky and randomly chose all but 10 locations at the beginning then let the terp do its thing?

Relli

The way this game plays out, the only limiting factor is the time the terp takes to change a number. It's severely upgraded, but it still takes a finite time. Combine that with the number of spaces you need to terraform (always the same, the whole map -10), and you have a fastest possible time. But to get that time, the terp has to be firing literally constantly, it can't be allowed to shut off for ANY length of time. Which, like you said, amounts to pausing heavily. You would also want never to unpause when you've only got 1 block marked, because the terp will stop once it's done with that one. Try to always keep multiple targets, even from the very beginning. And don't be afraid to retry a few times to get the hang of it, and to find a board where you don't get unlucky (for any reasons)
And last of all, Good Luck!

J

Try to advance per frame using 'n' (or something else if you changed it). Then you only need to have one cell being terped and 1 cell marked for terping, so only 2 targets at the same time should work.