Custom Map #17: Terp

Started by AutoPost, December 23, 2013, 04:57:54 AM

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AutoPost

This topic is for discussion of map #17: Terp


Author: J

Desc:
Part of the units map series. Play the relay map before playing this one.

cooky713

Well, this was a slog - I decided I needed the terp to beat the bertha map - but I also thought I needed the bertha to beat the terp map...

In the end I think I solved this map the way it was intended - albeit without one of the major tools that would help.

oldnewby

Quote from: AutoPost on December 23, 2013, 04:57:54 AMThis topic is for discussion of map #17: Terp


Author: J

Desc:
Part of the units map series. Play the relay map before playing this one.

Thank you "J" for an interesting - occasionally fraught - 18 map - interlinked puzzle...  I have not seen anything like your creation in the few years since I started playing CW3....
Am just hoping this - my latest try on "Terp" - will not require starting with another - back to basics - layout...   Fingers crossed...
Spoiler
Suggestions/comments are welcome...

PS:-   Martin Gronsdal -  Here is an interesting 18 map series which are interlocked together to comprise one gigantic puzzle... See maps #11 to #28 Inclusive... Maps made in the earliest days of CW3 Colonial Space - A puzzle that may interest and possibly challenge you...  Enjoy!!!
 


Martin Gronsdal

Many thanks. Will try when I get back from hols