What I would like to see in a future patch

Started by pawel345, October 05, 2013, 12:28:53 PM

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Grauniad

I removed  a post from this thread and imposed a 24-hour posting ban. Posts like that contravene our policies.
A goodnight to all and to all a good night - Goodnight Moon

Rens2Sea

Quote from: J on October 06, 2013, 08:57:31 AM
Quote from: Rens2Sea on October 06, 2013, 08:51:14 AM
I'd like a fullscreen windowed mode.
Have you checked settings -> video? Or is your window too big?

Well, the thing is, i want the benefits from both windowed and fullscreen (More games have done this).
Here, let me summarize it:

Windowed Pros:
- Alt-tabbing without screen flickering
- Keeps game on screen while doing things on other monitor

Windowed Cons:
- Shows borders
- Shows windows taskbar

Fullscreen Pros:
- No borders
- No windows taskbar

Fullscreen Cons:
- Alt-tab screen flickering
- Changing focus to other monitor minimizes game.

Fullscreen windowed Pros:
- Alt-tabbing without screen flickering
- Keeps game on screen while doing things on other monitor
- No borders
- No windows taskbar

Fullscreen windowed Cons:
- None! :D

purpleyukari

#17
Played creeper world for a while and have some suggestions.

1. Clean up the command node supply interface:
-If two/three command nodes are connected, merge their bars, and merge their dispatch output.  I don't care about the output of each command node, but the output of all as a whole.
-If the command nodes have excess energy/AC output that is going to waste, make this clear to the player.  I suggest extending the bars past its limits (like how deficits are indicated), changing the bar color, and indicating a surplus.

2. I want the targeting priority interface for blasters to be cleaned up.  Creeper world 2 had good defaults.  With creeper world 3, my blasters kept mysteriously dying to digitalis because they would routinely ignore it under default settings.  I understand that there are circumstances where you might want to keep it alive, but the default should be to attack whatever is closest, digitalis or creeper or runners.  Instead of being an option box, targeting priority should be a list of check boxes if you wanted the blaster to ignore it.

3. Link the indicator for each orbital to the particular orbital.  When I am trying to land several orbitals because I am considering positioning, its easy to accidentally cancel the wrong one unless I have good memory.

4. To the dial map device, add something for most recently submitted maps.

Grauniad

Quote from: purpleyukari on October 06, 2013, 06:46:49 PM
4. To the dial map device, add something for most recently submitted maps.

There is "a something" for this.
A goodnight to all and to all a good night - Goodnight Moon

purpleyukari

Quote from: Grauniad on October 06, 2013, 07:07:58 PM
Quote from: purpleyukari on October 06, 2013, 06:46:49 PM
4. To the dial map device, add something for most recently submitted maps.

There is "a something" for this.

Nope.  That is the maps you most recently played.  I mean the map codes that were most recently submitted (for the map when you personally submit the first score).

Michionlion

Quote from: purpleyukari on October 06, 2013, 07:22:32 PM
Quote from: Grauniad on October 06, 2013, 07:07:58 PM
Quote from: purpleyukari on October 06, 2013, 06:46:49 PM
4. To the dial map device, add something for most recently submitted maps.

There is "a something" for this.

Nope.  That is the maps you most recently played.  I mean the map codes that were most recently submitted (for the map when you personally submit the first score).

Funny... I haven't played any DMD maps, and that is what pops up...
"Remember kids, the only difference between science and messing around is writing it down."
                                                                                                                         - Adam Savage

My website
My CW1, and CW2 maps!

purpleyukari

For the credits map (spoiler because it reveals main plot):

Spoiler
Have the guy in the credits control with WASD instead of forward backward turn like the creeper dude in one of the endings.
[close]

DaPatman

I want formation move back. I like having the pulse cannons I'm going to use in a guppy-fueled assault in the formation I want before moving them so that I can set them all off at once and have them land simultaneously. Formation move would make this a lot quicker.

Grauniad

Quote from: DaPatman on October 06, 2013, 09:24:31 PM
I want formation move back. I like having the pulse cannons I'm going to use in a guppy-fueled assault in the formation I want before moving them so that I can set them all off at once and have them land simultaneously. Formation move would make this a lot quicker.

On my modified keys list it is assigned to the "M" key. (I've got the Forge on "F", hence the obscure key choice, but you can make it any key you wish.
A goodnight to all and to all a good night - Goodnight Moon

DaPatman

Quote from: Grauniad on October 06, 2013, 09:42:57 PM
On my modified keys list it is assigned to the "M" key. (I've got the Forge on "F", hence the obscure key choice, but you can make it any key you wish.
Huh. I could have sworn that wasn't there when I first looked.

Grauniad

Quote from: DaPatman on October 06, 2013, 10:01:09 PM
Quote from: Grauniad on October 06, 2013, 09:42:57 PM
On my modified keys list it is assigned to the "M" key. (I've got the Forge on "F", hence the obscure key choice, but you can make it any key you wish.
Huh. I could have sworn that wasn't there when I first looked.

Yea, we sneaked it in after your post... :P
A goodnight to all and to all a good night - Goodnight Moon

keldor314

#26
Quote from: Rens2Sea on October 06, 2013, 04:23:57 PM
Quote from: J on October 06, 2013, 08:57:31 AM
Quote from: Rens2Sea on October 06, 2013, 08:51:14 AM
I'd like a fullscreen windowed mode.
Have you checked settings -> video? Or is your window too big?

Well, the thing is, i want the benefits from both windowed and fullscreen (More games have done this).
Here, let me summarize it:

Windowed Pros:
- Alt-tabbing without screen flickering
- Keeps game on screen while doing things on other monitor

Windowed Cons:
- Shows borders
- Shows windows taskbar

Fullscreen Pros:
- No borders
- No windows taskbar

Fullscreen Cons:
- Alt-tab screen flickering
- Changing focus to other monitor minimizes game.

Fullscreen windowed Pros:
- Alt-tabbing without screen flickering
- Keeps game on screen while doing things on other monitor
- No borders
- No windows taskbar

Fullscreen windowed Cons:
- None! :D

You can actually do this right now, with some command line trickery.

Right click on the shortcut, select properties, then on the shortcut tab, append "-popupwindow" to the Target (no quotes).
Now, in the settings, put it in Window mode with the size equal to your screen resolution.

Best of all, this works with many games, not just Creeper World!

Dilnu

Quote from: purpleyukari on October 06, 2013, 08:47:58 PM
For the credits map (spoiler because it reveals main plot):

Spoiler
Have the guy in the credits control with WASD instead of forward backward turn like the creeper dude in one of the endings.
[close]

What credits map? I finished Arc but I can't find that.

Imposter

We need the double click to skip the knuckle cracker logo in the intro back... That sound always makes me want to wince... haha.

iamted

Quote from: Imposter on October 06, 2013, 11:07:15 PM
We need the double click to skip the knuckle cracker logo in the intro back... That sound always makes me want to wince... haha.
do you have a mute button?  click it once, it turns the sound off, wait for the screen to change, click again and sound magically comes back on.  double click option