Custom Map #227: Fragile

Started by AutoPost, September 22, 2011, 05:01:03 PM

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AutoPost

This topic is for discussion of map #227: Fragile


Author: MadMag

Desc:
This is a very fragile map, so be careful.

MadMag

#1
This map was mostly made for testing out new tiles and background ideas.

Yes.. Break not Brake!

DethbyIT

Heh!
I put on the 'brakes' about 3 minutes into every start.
Great looking game - graphics and tactics - but I'm going to call it a night and try again in the morning.

Good stuff.
dbit

mopa42

What a beautiful map!
Strategy was definitely tricky. You had to get the first couple of minutes right. I learned to save my game every ~30 seconds and pause often.

Spoiler
I like how the only way (probably) to nullify the first emitters is with the one repulsor you're given. I didn't think to use it at first.
[close]

burguertime

Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

fraterpotens

Oh so fun and nicely balanced. 
thanks!

Cavemaniac


Nice graphics and glass effects.

Difficult (read interesting/good) beginning, but due to a lack of upgrades, it turns into a bit of a slugfest.

Also, top emitters are hidden under the status bar - would have better (IMHO!) if the map started a couple of rows down.

You're my favourite CW1 map maker and your MadSkillz are translating to CW2 too!

Be yourself. Everyone else is already taken.

MadMag