Custom Map #402: ETF16: Things Woven In Water

Started by AutoPost, November 01, 2011, 08:01:02 PM

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AutoPost

This topic is for discussion of map #402: ETF16: Things Woven In Water


Author: eighttailedfox

Desc:
EightTailedFox Mission 16: Things Woven In Water Time continues to march on despite everyone's efforts. With little time left you come to resupply on a water world. Only to find another trap. Do what you do best.

UmberGryphon

I have played maps where you have technytes from the start.  I don't think I've ever played a map where you need to spend those technytes immediately in order to survive.

Colin

Well done ETF, another fun map in your series.
I would like to point out that the only way I
could see the dig marks on the "lit" terrain was
to hit the "R" button. Was this intentional, or
just what happened because you so happened
to warp into an ocean planet?

And to the comment above, yeah it is a rather
unique thing to do for a map, but then again,
this is the 16th map in a series so shouldn't it
get consecutively harder?
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

eighttailedfox

Quote from: UmberGryphon on November 01, 2011, 09:02:56 PM
I have played maps where you have technytes from the start.  I don't think I've ever played a map where you need to spend those technytes immediately in order to survive.


Funny thing is. I left those in the map by accident and had already uploaded it before I noticed. But if that's what helped you win, then I'm glad I forgot about them.

Quote from: Colin on November 01, 2011, 09:05:05 PM
Well done ETF, another fun map in your series.
I would like to point out that the only way I
could see the dig marks on the "lit" terrain was
to hit the "R" button. Was this intentional, or
just what happened because you so happened
to warp into an ocean planet?

And to the comment above, yeah it is a rather
unique thing to do for a map, but then again,
this is the 16th map in a series so shouldn't it
get consecutively harder?

The enemy dig sites are that way because of the colour of the tiles I used. But as I have no other water tile sets I had to make due with it. Sorry if that inconvenienced you.

I am glad you guys liked it. Only 4 more maps in the series. With a fifth bonus mission. I hope you've been enjoying the ride so far.

joshiki

so far ive enjoyed all of your maps. this one......i cant work fast enough to get whats already on the ship, off.

eighttailedfox

Quote from: joshiki on November 02, 2011, 12:53:09 AM
so far ive enjoyed all of your maps. this one......i cant work fast enough to get whats already on the ship, off.

build one blaster in one of the two spaces. the rest of the creeper should die before the LS dies.

Katra

I had to take the holocube while building the blaster and move my blaster to that space to get all the creeper before the LS died.

I found the dig packets only a minor detail. All they really do is make tunnels you have to clear creeper from after you kill the emitters.
Power. Power! I must have more POWER!

zerithos

#7
Wow just wow. It took me 30 min to finish and that's because i saw a way I could turn the feilds of the nexus against it self and released all the anti creeper i had on it if anyone can tell me how to  take a screen shot i can show you what the last 3 seconds looked like.

Edit: I couldn't open the image file with my cpu so sorry if I can get it later I will.

Grauniad

To take a screen shot, press the backspace (back arrow) key. Look in your Documents folder for a folder named creeperworld2_screens. The captured image will be in there.
A goodnight to all and to all a good night - Goodnight Moon