Custom Map: Medieval

Started by AutoPost, September 25, 2010, 11:35:21 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map: Medieval


Author: MadMag

Desc:
We traveled back in time as usual, sat up a camp near a ruin of an old castle.
When we sent out some scout blasters to check the village and the new castle we where ambushed by some nasty Creeper.


MadMag

#1
ok..

burguertime

Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

MadMag


burguertime

But seriously, is there a way to defend the initial constructions?
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

MadMag

No, I don't think you can do that, but you can save some structures/units..

Keeno

Another cracking map. Well done
All that is necessary for the triumph of evil is that good men do nothing