Custom Map: Intelligence?

Started by AutoPost, February 13, 2011, 09:03:11 PM

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AutoPost

This topic is for discussion of map: Intelligence?


Author: Ebon_Heart

Desc:
there's a trick to this level if you can find it. If not, read the totems, and if you still can't figure it out, check the comments, I'll post something soon.

snowmaker (JM)

Maybe decrease the amount of reactors that are given to begin with, but other than that... nice map  :)

Ebon Heart

thanks... and it makes it fun because it forces you to destroy them. lol
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Ebon Heart

ok, I can't figure this out... how on earth did people get 5 minutes or less on this map?!?!
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Ebon Heart

oh... I need to take out the spore waves, don't I?? *facepalm*
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

snowmaker (JM)

Quote from: Ebon_Heart on February 14, 2011, 05:50:23 PM
ok, I can't figure this out... how on earth did people get 5 minutes or less on this map?!?!

The reason .. you provided too much energy to begin with. The spores really didn't cause much concern... so maybe tweak the timing (sooner) of the spores and they might have taken out some of the infrastructure. I just built a few blasters and a couple of Sams.

Ebon Heart

still, how did you get past that wall so quickly??
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Michionlion

"Remember kids, the only difference between science and messing around is writing it down."
                                                                                                                         - Adam Savage

My website
My CW1, and CW2 maps!

Ebon Heart

When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

snowmaker (JM)

Below is a (bridging) tutorial. I assumed the "trick" included bridging. It is not something most enjoy, but it saves time.

http://knucklecracker.com/creeperworld/mapcomments.php?id=1747&page=

edit: word added for clarity

Ebon Heart

ya.... I realized what it meant as soon as I posted that last comment, build two collectors on either side of a wall and move a blaster back and forth to create a "bridge" I need to fix that. my next version of the map will be up sometime soon! with a longer wall, and less energy.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

Karsten75

People don't necessarily appreciate having to sit and wait around for a wall to decay just to satisfy a map maker that their map should take a long time to complete.  What's the point?

Ebon Heart

#12
It's the spirit of the map! the whole point of this map, when I made it, was for you to have to let the creeper flow across the map. And if you wanna beat it the easy way, this map will still be there... or maybe I'll just leave this idea the way it is and make some new maps. there are more on the way.
EDIT: here you go Link, good job on finding this. :D I'm sorry, but I'm stuck. I really am. The pin fields are where I wanted to put lightning, there are some fields for marking/flinging energy balls, molds to change Corvus' form, but that's all I've got. I don't have the time or the energy right now to program this damned thing.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!