Custom Map: Fly Boy

Started by AutoPost, November 18, 2010, 08:42:14 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map: Fly Boy


Author: Wolfpax

Desc:
Fairly easy but might take a while

eudrick

Numerous attempts with no joy.  What's the trick to killing off the emitters in the corners or hooking up the totems?  Bridging doesn't work and there's not enough time to build a relay or collector before the maximum # of blasters run out of energy.  I've filled the corners with mortars and used timed drone attacks (20 drones) to no avail.  This one is driving me crazy.
Never teach a pig to sing. It wastes your time and annoys the pig.
Lazarus Long, Time Enough For Love, Robert A. Heinlein

burguertime

I gave up trying this map as it is a matter of brute force than strategy. but you have to get 3 or 4 packs of blasters
and rotate them so when one is exausted the other ones fly in.

it is a pain.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

Katra

I put a collector as close outside the entrance as one can build. (You'll have to block the entrance using blasters a bit farther back.) Hit the corner with half a dozen drones, set a bunch of blasters down inside (two will be already connected to that close collector) and build a collector inside in position to link the totem. Swap blasters and launch a second wave of drones as needed.
Power. Power! I must have more POWER!