Custom Map: Act 5, Temple

Started by AutoPost, October 08, 2010, 06:53:31 AM

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AutoPost

This topic is for discussion of map: Act 5, Temple


Author: Matt

Desc:
Strange revelations at the site of an ancient alien temple. Speed is of the essence here. You've got to be aggressive. If the walls above the small temples give, all hope is lost.

Paul-in-Reno

I thought it was "expert" at first, but then realized that the city can move. After that it's more like a medium. Still nice map.

Matt

Thanks Paul. Looking at the scores, you're really kicking my saga's butt.  ;) On this map I just wanted to make the player use aggressive moves. A lot of my maps involve building up forces for a big assault, but this one is all about mobilizing. More of a change-of-pace map than anything.

Two more maps until it's done. One will be harsh, while the last will be just a fun sprint challenge.

km

Nice map, falls right into my definition of 'medium'. Needs speed and strategy to get a good score and to remove the risk. Thanks.

Paul-in-Reno