Custom Map #11636: Implode the Ocean. By: Johnny Haywire (just an edit)

Started by AutoPost, December 14, 2025, 07:13:43 PM

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This topic is for discussion of map #11636: Implode the Ocean


Author: Johnny Haywire (just an edit)
Size: 256x256

Desc:
All credit goes to Tamohi for map #11624. All blame goes to me for making this a little more challenging. I meant to set the victory condition to require 99% of the map to be filled with AC, but forgot. Oh well. Next time. Questions? Not that you'd ask on the forums, but that would be the best idea. Good luck and have fun!

Johnny Haywire

This can actually be done relatively quickly if you're smart about the singularity placement. I just played around with it and had fun because I wanted to clear all the creeper. But that's unnecessary.

Tip: If you're struggling with the start - three collectors for power and then only power up 3 of the converts, then use them on the deepest creeper on the main land near your island so the creeper stops crossing. Do it right and you should be safe for just about the rest of the game. Hopefully you can figure out the rest.

If you really can't figure out the rest, don't worry. Just build one blaster, and get the AC going and the forge, then destroy anything else. Trust.
You disagree with this sentence, don't you?

Tamohl

Quite the edit!

Thanks for having fun with my map. Finally figured out the craziness of this map.
Discovered you only need 2 conversion bombs to survive at the start.
Route I took:

2 conversions -> abuse the center totem to max forge -> Singularity near center spore towers (which don't drop AC bruh) then convert it -> Repeat for all other spore centers, (or simply use the singularity bc that works too in places) -> switch to berthas to actually clean the place up. -> slowly use the singularity to suck creeper away just enough to nullify the enemies.

Hard and long, but interesting!