Custom Map #11359: Lost in Awe. By: Apexian

Started by AutoPost, December 17, 2024, 02:38:04 PM

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AutoPost

This topic is for discussion of map #11359: Lost in Awe


Author: Apexian
Size: 111x115

Desc:
Inaction is lethal. Good luck.

Apexian

Isn't the mortars' red glare beautiful?

As always Johnny, make sure to tell me how you beat it.

Johnny Haywire

Dunno why ya got anyone rating this as a "1" dude. It's a good, solid map.

I took a chill approach and terped off pretty much the entire SW quadrant with a 10-high wall. The berthas and PZ terps made it pretty easy. I was so chill about it that I forgot to build beams, lol. Turns out it wasn't that bad though - lost a few reactors and such but the AC kept it from doing too much damage.

Plenty of AC, power zones with pre-built berthas (!) - yeah that makes it pretty easy right there.
I should add that the first thing I did was grab all the aether deposits - that helped a lot.

IMO, everything about this map is cool. I mean, only 2 totems isn't great, but you offer enough of the gem deposits to make up for that - so I really have no idea who would rate this a "1".

What's even cooler about this than most maps is that you're fighting so many different aerial enemies - spores, bombers/fighters, and the special mortars. The variety is a really nice touch.

Great job, and thanks for the map! =)
You disagree with this sentence, don't you?

Apexian

Quote from: Johnny Haywire on December 17, 2024, 11:39:07 PMDunno why ya got anyone rating this as a "1" dude. It's a good, solid map.

I took a chill approach and terped off pretty much the entire SW quadrant with a 10-high wall. The berthas and PZ terps made it pretty easy. I was so chill about it that I forgot to build beams, lol. Turns out it wasn't that bad though - lost a few reactors and such but the AC kept it from doing too much damage.

Plenty of AC, power zones with pre-built berthas (!) - yeah that makes it pretty easy right there.
I should add that the first thing I did was grab all the aether deposits - that helped a lot.

IMO, everything about this map is cool. I mean, only 2 totems isn't great, but you offer enough of the gem deposits to make up for that - so I really have no idea who would rate this a "1".

What's even cooler about this than most maps is that you're fighting so many different aerial enemies - spores, bombers/fighters, and the special mortars. The variety is a really nice touch.

Great job, and thanks for the map! =)

Whoever gave it that rating is probably just a new player. They open CS for the first time. See a cool map, download and start it, and get obliterated in the first 3 minutes. 1 out of 10. Next map.
What looks like an easy map to you or me is quite hard for a casual player.

Did the Cbombers give you much trouble? Did you go straight to the inhibitor?


Johnny Haywire

No, I upgraded range 3x right away but just didn't build enough beams for the spores + Mortar + bombers.

With many maps, once I get a foothold I go afk while the totems charge up the forge so that progress is a little faster when I come back. (I rarely go for fastest time because that tends to take more RL time).

So I did that and then took the top emitter first, then moved east pretty quickly.
You disagree with this sentence, don't you?