Custom Map #10782: (almost) completely innocent map. No tricks, pretty easy too 2. By: Martin Gronsdal

Started by AutoPost, July 24, 2023, 05:28:49 PM

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This topic is for discussion of map #10782: (almost) completely innocent map. No tricks, pretty easy too 2


Author: Martin Gronsdal
Size: 128x84

Desc:

Johnny Haywire

Bruh,

No idea why this one's received so much hate. This is a pretty easy and straightforward map. If a player can't survive with this much AC and available berthas they should give themselves a "1" rating and move on.

I'd give this map a "9" because it's a cool map, but I don't want to ruin your perfect "1" rating =P

Thanks for the map!!
You disagree with this sentence, don't you?

Martin Gronsdal

It's incredibly humbling to see the speed, strategic brilliance, and creativity that players bring to Creeper World 3. Watching skilled players establish bases so efficiently, employ glitches with precision and purpose, and make use of hidden units adds a whole new dimension to the game. The ability to think outside — and around — the box shows just how deep CW3's mechanics can go, transforming many maps into a showcase of pure ingenuity. These dynamic approaches make the game feel alive and continually rewarding. The talent in this community keeps pushing the game's boundaries, making CW3 even greater.

And you, sir, are at the very top of it all, setting the standard for us all to aspire to

Johnny Haywire

Well, I agree with most of that but I'm certainly not at the top. Dom is a lot better, especially at PAC, and Weasee reminds me of ALterOld or ea3401 from back in the day. Weasee and also sees stuff in your maps that - I dunno - are pretty much impossible to see. Those guys are at the very top of it all, but I'm happy to even be at the bottom of whatever league those guys are in.

And you, sir - you don't think out of the box at all. You take the box and turn it into a polytope while meanwhile the rest of us are still struggling to draw circles and lines.

And thanks for all the work you do in making these cool kinds of maps! It takes a lot longer to build and test it than it does to just play through it, I'm certain. So glad you're an integral part of the CW3 map-making community!
You disagree with this sentence, don't you?