Custom Map #11095: Meso golem control B-2. By: builder17

Started by AutoPost, April 04, 2024, 08:43:01 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #11095: Meso golem control B-2


Author: builder17
Size: 132x99

Desc:
You have some golems and need to use them tactically to take down the enemy defences. Snipers can stop the golem from releasing its creeper. #CRPL

toolforger

MUCH better than the previous attempt.

Somehow it "feels unexciting", but I can't put my finger on it.

Maybe it's just because it's hard to see the areas where the snipers shoot.
Maybe 4 is a bit low of a maximum.
Maybe they should auto-explode when under the cursor; having to click them is a bit annoying.
Or maybe clicking should just explode the nearest one, instead of having to hit them with the mouse.
Yeah, the hitbox is generous, it's still a bit annoying.

But we're getting to the nitpicks.

And maybe the terrain was just too simple. Having a really obnoxious sniper, identifying the right ridge to swarm it from for a kaboom... now that would give players a reason to THINK.

Maybe in a future map, the mesos could walk through a labyrinth?
Maybe even be careful about what to destroy when.

Just tossing ideas around.
And the good thing here is that we're getting to the more nitpicky criticism, so great work overall!

Builder17

Quote from: toolforger on June 17, 2024, 07:52:15 AMMUCH better than the previous attempt.

Somehow it "feels unexciting", but I can't put my finger on it.

Maybe it's just because it's hard to see the areas where the snipers shoot.
Maybe 4 is a bit low of a maximum.
Maybe they should auto-explode when under the cursor; having to click them is a bit annoying.
Or maybe clicking should just explode the nearest one, instead of having to hit them with the mouse.
Yeah, the hitbox is generous, it's still a bit annoying.

But we're getting to the nitpicks.

And maybe the terrain was just too simple. Having a really obnoxious sniper, identifying the right ridge to swarm it from for a kaboom... now that would give players a reason to THINK.

Maybe in a future map, the mesos could walk through a labyrinth?
Maybe even be careful about what to destroy when.

Just tossing ideas around.
And the good thing here is that we're getting to the more nitpicky criticism, so great work overall!

Thanks!
The golem maximum actually gets doubled at 30 minutes,
but could be shorter time.

They auto-explode if they stop at no-creeper cell or are in AC.

Good idea to have it do distance check from cursor position instead!
Will consider about having more advanced terrain.

Nice to hear that it was better this time!