Custom Map #10908: Bickford. By: Martin Gronsdal

Started by AutoPost, October 01, 2023, 01:57:09 PM

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AutoPost

This topic is for discussion of map #10908: Bickford


Author: Martin Gronsdal
Size: 80x180

Desc:
Straight forward Bickford map

Weasee

Hard mode: Complete it without using the sniper :-)

Martin Gronsdal


Martin Gronsdal

You sort of have to explain your approach. As always

Weasee

So my solution was "straight forward" ;-)

Spoiler
1. Grab the mass driver with the guppies, then fly the CN south past the totems. Use the 3 guppies and some collectors to make a bridge from the left hand reactors to the totems (disable the message to stop it flying away), so they all get fully charged.

2. Establish the bottom base, use a terp to flatten and build a collector chain to the inhbitor pads.

3. From the PZ, terp and snipe the hidden PZ (grr), to make a relay link to the totems

4. Triple singularity the middle creep, land some sprayers to catch the overflow AC, transport back to CN. Nullify the inhibitor and then make some AC guppies to charge the core at the top.
[close]

Martin Gronsdal

Quote from: Weasee on October 04, 2023, 11:52:41 PMSo my solution was "straight forward" ;-)

Spoiler
1. Grab the mass driver with the guppies, then fly the CN south past the totems. Use the 3 guppies and some collectors to make a bridge from the left hand reactors to the totems (disable the message to stop it flying away), so they all get fully charged.

2. Establish the bottom base, use a terp to flatten and build a collector chain to the inhbitor pads.

3. From the PZ, terp and snipe the hidden PZ (grr), to make a relay link to the totems

4. Triple singularity the middle creep, land some sprayers to catch the overflow AC, transport back to CN. Nullify the inhibitor and then make some AC guppies to charge the core at the top.
[close]

I only added the grr because I know you like it