Custom Map #580: jolo. By:

Started by AutoPost, May 24, 2014, 09:50:34 AM

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This topic is for discussion of map #580: jolo


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oldnewby

This map a simple map.... As long as you know one simple trick for extending the flow of energy packets from collector to collector
See this Training Note:-
Spoiler
Custom Map #10294: TEST BED. By: oldnewby
Honoring the Martin Gronsdal post in Map #10264: Sierpinski. By: BC...  Looking closely at his map... Noticed how his energy packets are moving away from the Command Ship....  Eureka!!!    NEW INFO TO ME  Thank you Martin!!!

TEST BED map #10294 was created to see if units other than the collector and the relay would pass packets... The interesting fact observed... is yes... all the units shown on the map... passed packets to build and energize the nullifiers...
Why is this important???? I no longer need to install as many collectors and relays in the restricted space in map #10287... Unfortunately... the test bed also shows that the test units only act as intermediary transmitters between two distant collectors...
Perhaps more important... the test bed proved that jumping units also transmit packets... much like the jumping Command Ships do in map #10287... Potentially, this may help fully charge units without the runners interfering with the sparse energy packers from the Command Ships.... My failed attempts to date were partially due to packet destruction when runners paralyzed my collectors...
Also, guppies can pass energy packets in a similar fashion!... See "Educational Guppy-Grid" Map #9834 Boot Camp by Martin Gronsdal.... taught that lesion very well...
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