Custom Map #1906: The primordial one. By: Tyler

Started by AutoPost, March 30, 2015, 10:42:49 AM

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RrR

Quote from: D0m0nik on April 01, 2015, 02:02:10 PM
Totally stuck and totally frustrated with this level

I beat it with
Spoiler
10 reactors, 5 or 6 cannons (two on PZ set to anti digitalis), one mortar and one terp. Collectors but not relays. I used one guppy to charge the final nullifier.
I destroyed only what I needed to to get the totems and close to the One.
The forge had charged range and fire rate to level 4 before I won.
[close]

D0m0nik

Thank you for the tips guys, finally did it for a 1hr 17 time!

Spoiler
It was actually very simple in the end, just don't build any relays!
[close]

Might try and set a good time but don't know if I can face it yet!

D0m0nik

Just restarted with RrRs approach but even less power and weps, was sooooo much easier than trying to slog through and got it done in 25mins, would never have worked it out on my own though!

Katra

After a long battle of: A: Terraforming every bit of ground I took flat.
B. Building masses of reactors and weapons.
C. Activating the totems and Berthas (I took to setting nullifiers by the six-pack) on about 3/4 of the map. (I hadn't yet cleared the northeast quarter, on account of I hadn't got there yet.)
I was finally able stick a nullifier inside the One with the aid of the forge weapon. (Seems if you have enough snipers in range the runners don't have time to fire.)
Power. Power! I must have more POWER!

hbarudi

I did it once I got most forge techs, and anticreeper helps slow down digitalis growth, then after that, I was able to nullify that weird emitter in the center by terping a platform for 1 nullifier, then it got nullified, but I still don't understand what actions do what... They are saying I should build few items and I did, but don't know what counts and what doesn't count.
Even after nullfiying everything on the map, still emitters pop up randomly after victory.

Tyler21

Quote from: hbarudi on May 18, 2015, 01:05:41 AM
They are saying I should build few items and I did, but don't know what counts and what doesn't count.

Check RrR's post, you can beat the map with those units.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

tornado

My goodness. surviving the early game of this map is difficult to say the least.
I haven't even cleared an eighth of the fog by the time I get overrun.
the style of game play is interesting but not for me.
I am too  scared to play aggressive as we all know what that entails.
I cant play it safe or I don't last long enough to say "oh drat".
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quotefirst, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

Flash1225

Just started the map, and no offense, but if there's one thing I see that you didn't do quite correctly, it's that if you look closely in the areas still hidden to you, you can see what's in certain areas.
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.

invaderhive

This map was really fun and challenging. I completed it without looking at any of the hints. The petrified units spreading digitalis was extremely annoying though. I could of honestly completed the map faster if there were no petrified berthas on the map. They were such an energy drain and kept taking turret aggro. In turn, I had to waste a ton of energy trying to free them all for only a marginal benefit. Trying to nullify the super emitter was a little annoying. I basically had to squeeze in as many nullifiers as possible and wait till one of them got fully charged. Otherwise, the map was great.

Tyler21

Quote from: Flash1225 on August 08, 2015, 07:05:22 PM
Just started the map, and no offense, but if there's one thing I see that you didn't do quite correctly, it's that if you look closely in the areas still hidden to you, you can see what's in certain areas.

You are right but this was intentional. Because the fog of war consists of several overlapping images I decreased their alphas so they are all transparent to some degree, and as a result the transition between known and unknown areas are smoother. Otherwise the FoW would look really ugly because of the sharp edges.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

warren

For future reference: It is possible to make images with partial transparency. With a faded fringe and solid interior, partially transparent fog is not necessary. I might use 2 fog images. One for the inside that is all opaque and a faded edge fog for the edges.

fractalman

Not a fan of the digitalis spread combined with everything else going on.  I seem to have a fairly solid field of digitalis in my way that I can hold off just fine but can't make actual progress against without provoking something else.