Custom Map #8909: MPZ-26. By: yum234

Started by AutoPost, September 27, 2020, 03:29:40 PM

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AutoPost

This topic is for discussion of map #8909: MPZ-26


Author: yum234
Size: 256x190

Desc:
One more experimental map with MPZ (Movable Power Zones) created by ScriptMaster Harrymcb and PRS (Power Redistribution System) created by ScriptMaster Regallion. PRS works so that if you destroy creeper emitter or SporeTower its power will be redistributed on the remains unit. It means that units step by step became more hard/strong. #BravoRegallion #BravoHarrymcb #GoodLu MPZ gives you additional FREEDOM in gameplay.

KingGladiator88

Took a few tries to find a landing spot.

Bottom left for anyone whos wondering.

TrickyPlayer

Quote from: KingGladiator88 on September 28, 2020, 12:58:52 AM
Took a few tries to find a landing spot.

Spoiler
Bottom left for anyone whos wondering.
[close]

Hey you spoiled it! Could you edit that comment and put the place of the landing spot in a spoiler like I did?
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

D0m0nik

There's more than one place to land on this one, loads of options
Spoiler
Bottom left of centre inbewteen the two energy packs for me
[close]

yum-forum

Fresh video from VudeoBloger Sphayter:



Let us subscribe to his channel!
1560 maps in CW2, CW3 and PFE till now
last

Nati

There was no lag on this map. But it was definitely too big/repetitive.
I've gone the air superiority route and never had any feeling of danger while infiltrating the entire map with power beams. The movable power zones where useless as every time they could have been useful, there was just no space to put them.
After killing most spores, i spammed mortars and nullifiers until the end.

yum-forum

Fresh video from Master4 PRG:



The same video with 2X speed:

1560 maps in CW2, CW3 and PFE till now
last

toolforger

I didn't find any use for the MPZs.

I think I have seen a few maps where MPZs are a good tool, but in this map, there are really enough normal PZs. (It seems to be hard to make a map where MPZs are neither useless nor overpowered, I haven't seen many.)