Custom Map #2988: fps and cnstrucions. By: gigiomariuzzo

Started by AutoPost, March 21, 2022, 02:06:30 PM

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AutoPost

This topic is for discussion of map #2988: fps and cnstrucions


Author: gigiomariuzzo
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ikkonoishi

I can't seem to be able to get the AI to build terps.

Durikkan

Quote from: ikkonoishi on March 21, 2022, 06:03:45 PM
I can't seem to be able to get the AI to build terps.

Yeah, they made the wall a little too thick and imposing. 

The AI doesn't build terps.  So you have to hope it manages to successfully build its way around the wall, or it might get permanently stuck.  If it gets stuck you might have some luck at repeatedly pressing the hotkey to select a unit type (such as a tower) and clicking repeatedly and it might get placed before it's deselected, it's easier if your computer is running slower.
I'm known as Auri in cw4.

Ago1896

No way to get the AI to build the last nullifier...

Roszadok

It was very easy, had no problem. Made may creeper day up :P

Dextorplays

Too easy, just rush the AC breeder locations and then retreat and use '4' to rush the building.

stretchyy22

Can't activate totems for optional objective because refinery's don't get built. Also too many ERN's available with no way to use more than 6 for ERN port

Sigfried

Biggest issue I noticed here was the pylons never activated despite plenty of greenar.

That's when I noticed the autobuild A.I. was never instructed to build refineries near the mothers for harvesting.


If another emitter of similar strength to the left had been placed on the right with the spore launchers, this would have been impossible. No terps and no pre-built ramp down the other side meant I had to use ac and fabricator shooters to protect and speed up building. No artifacts to acquire and increase my abilities.