Custom Map #10089: Casual PAC. By: Dark6al3a

Started by AutoPost, June 07, 2022, 03:45:45 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #10089: Casual PAC


Author: Dark6al3a
Size: 140x125

Desc:
It's a Casual PAC, With Grabz' Decayable terrain Template Terrain is Re-used from my Creeper Valley #10038 map Many Thanks to Helper, D0m0nik and buttRcaT for the motivation to make me keep making these maps Prepare for map uploads at a Rapid Pace, My break from CW3 is over! Anyways......Enjoy! #PAC #PlayAsCreeper

Dark6al3a

Hi again

It's been a while since i uploaded anything, I guess I'm late

Me and buttRcaT are Preparing for a lot of uploads now


Anyways...Here're some tips


Spoiler
Avoid attacking the Decayable Terrain Unless You're going to la, Doing so will lead to your creeper flowing to uneeded places unless you're attacking from multiple directions, and will allow the Cannons and Sprayers to hit your creeper
[close]

Spoiler
You Can Go with Tactical Spores, Or Brute Force Emitters, I went with the Latter, As a note, the Defenses are rather Heavy, and the Bertha will most likely Disrupt your Offense
[close]

Spoiler
Make Sure to assasinate the 2 PZ mortars, those are painful, going for the forge is also a good idea, that will weaken the weapons massively
[close]


Waiting For Some Crazy fast scores from D0m0nik and Weasee!

And Helper, Thanks again for the Kind Words

And AlexX...umm....thanks for the Eye friendly map I guess?

buttRcaT also helps me a lot wih those, in both testing and terrain

Anyways, have fun with this map!
Waiting for Something to Happen ?

D0m0nik

This was fun, I do think a PZ beam on at least one of the bases would provide a little more challenge. Great terrain as well and the decayable terrain is a good inclusion for sure!

Weasee

haha, I didn't even notice the decayable terrain!  8)

Dark6al3a

can you post screenshots showing how did you play ?
It's interesting seeing how people play my stuff

I abandoned the northern emitters, and made everything focused on the south, then went to the south east CN, Then North and took out the forge

After that, the western base is hopeless
Waiting for Something to Happen ?

Weasee

I don't have a save, but basically I concentrated on the top-left group, and first captured the 3 extra PZs there. Then converted all the emitters in that group to spores, and targeted them just above the forge (between the forge and CN). This kills the forge and the top-right CN.
Once they were dead, refocus the spores to the bottom-left corner; that CN dies without too much bombardment (and the creeper hangs about killing it quickly), so then retarget on to the bottom right CN.
Once that is on the way to being killed, retarget all the spores to auto tracking, and let them clean up the rest of the level.
As D says, a PZ beam on the bases would make this speed-run approach much more of a challenge!