Custom Map #2930: Microrifts 5. By: ScreamingPixel

Started by AutoPost, February 27, 2022, 12:16:48 PM

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AutoPost

This topic is for discussion of map #2930: Microrifts 5


Author: ScreamingPixel
Size: 512x128

Deadl0ck

While a lovely chill map to play, it's in no way actually harder than any of the other microrift maps... just longer. Length and difficulty are two different things.

Karsten75

From a game performance perspective, this is an absolutely terrible map.

Microrifts all form a zero-distance graph for packet routing and as such each packet that needs to be routed will look at *all* the microrifts to decide the shortest path for the packet.

Lentil

Quote from: Deadl0ck on February 28, 2022, 09:09:56 AM
While a lovely chill map to play, it's in no way actually harder than any of the other microrift maps... just longer. Length and difficulty are two different things.

Yes, you are right. Not harder, just longer. Thanks for playing.

Lentil

Quote from: Karsten75 on March 01, 2022, 10:56:23 AM
From a game performance perspective, this is an absolutely terrible map.

Microrifts all form a zero-distance graph for packet routing and as such each packet that needs to be routed will look at *all* the microrifts to decide the shortest path for the packet.

I noticed I had a lot of lag by the end of the map. Thanks for telling me why.  I imagine shift-x'ing the un-needed microrifts might help.  I'll keep this in mind with future maps - don't over-require them.