Custom Map #1684: Return of the Creep (PAC) 2. By: Ranger Von Danger

Started by AutoPost, May 31, 2021, 03:50:52 AM

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This topic is for discussion of map #1684: Return of the Creep (PAC) 2


Author: Ranger Von Danger
Size: 320x200

Shatterstep

I didn't like this version of the map as much as the original. It feels like more of a slog. The entire pink area isn't worth taking unless you want to take 2 to 3 times longer to win the map.

The weakness of this map is to go the left-most side of the map, then back behind the base.

Bug: it appears that anything the AI builds can be deleted or just turned off. The time I posted I played legit (around 9 min). If you abuse the bug, you can get a time of less than 5 min.

Still enjoyable map. Thanks for sharing.

CS Z

In some ways, this map improved on the previous map.  You can't get stuck in a scenario where there's too much AC to deal with and it sort of tries to deal with the earlier map's cheese run but only somewhat succeeds.  Still pretty cheesable.

An alternate approach would be to require destroying the rift lab + most of the units.  That would slow things down.

One thing I noticed this time is that the AI loves traveling to position (0, 100) on the map.  Very odd behavior.

SteveCarlo

I think this was better.  thanks.  Without the overwhelming amounts of AC it is possible to  conquer the map.   Are the creep/AC destroying walls around the containment area designed to stop you from overflowing on purpose?  I can travel and place creep all over the similar areas under the lab for example but I could not overflow the starting area.

Ranger Von Danger

Quote from: SteveCarlo on June 01, 2021, 12:01:37 PM
I think this was better.  thanks.  Without the overwhelming amounts of AC it is possible to  conquer the map.   Are the creep/AC destroying walls around the containment area designed to stop you from overflowing on purpose?  I can travel and place creep all over the similar areas under the lab for example but I could not overflow the starting area.

The idea was to move the pink walls back a little and use the absorber to sort of maintain the original layout of the starting area and prevent scenarios where a majority of the creeper was trapped inside that area.

TrickyPlayer

When I played this there was a massive amount of lag. This isn't playable. The amount of lag in there is incredible, it's almost the same as when I let cursor script check the ENTIRE map  EACH FRAME. Well, maybe a bit less than that, but surely not enjoyable any more. I'll be looking forward to a version of this map that can actually be played.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

AVDPOS

I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!



Arakiven

Quote from: AVDPOS on August 10, 2021, 03:49:41 AM
I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!
Same as this guy, map no longer seems to work.

heritor

Quote from: Arakiven on December 08, 2021, 04:45:20 AM
Quote from: AVDPOS on August 10, 2021, 03:49:41 AM
I think some update of the game have bugged out the map.
I couldn´t build a anything on the map and it was just waiting today.

but good work with many maps, I have a look at another of yours!
Same as this guy, map no longer seems to work.

No, that's the map. This is PAC Cursor mode, where the only resource is your cursor. You use it to drag (no click needed) the creep around and guide it to destroy enemies, penetrate barriers, etc.
Pro wrestler, graphic designer, video editor, programmer, cat daddy, game designer - I'm more caffeine than man.

renelm

Quote from: CS Z on June 01, 2021, 01:18:27 AM
... You can't get stuck in a scenario where there's too much AC to deal with and it sort of tries to deal with the earlier map's cheese run but only somewhat succeeds.  Still pretty cheesable.



-- and yet I am now stuck in a situation, where the AC keeps overwhelming every move I make outside the pink area.. suggestions? :D
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