Custom Map #1375: Rise Against The Creep 2: C Day. By: Ranger Von Danger

Started by AutoPost, April 19, 2021, 03:50:14 AM

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This topic is for discussion of map #1375: Rise Against The Creep 2: C Day


Author: Ranger Von Danger
Size: 320x200

CS Z

Gorgeous map.

The hold objective is a little too long though.  Managed to nullify all in 14:40 with nothing else to do but wait out the timer.  There was someone who nullified everything in 11 minutes.  I didn't have to worry about the hold objective at all - there was ample time to get AC up and running with two complete columns of mortars across the entire map.

Also, there are too many ERNs given the amount of AC that starts pouring out from all of the flip breeder.  The map needs maybe 5 ERNs at most?  And once you can get to the AC breeder, it accelerates really fast towards the finish almost all on its own.  By the time I got halfway (~6 minutes in), I had a gazillion Berthas and bombers.  And by the 20 minute mark, I had something like 3 full rounds of Singularity + Conversion available that went unused.  The map stops being balanced pretty quickly with all the AC and flip breeder spots.

Still, a very beautiful map.  Just need to work on balance issues a bit.

Ranger Von Danger

Hey I appreciate the feedback! it helps to hear what's working and what isn't. I do like to make maps that are visually appealing but not at the expense of reasonable challenge. I will make some adjustments and reupload.

SssirCreepersss

I love the design of the map!  I wish more maps were this good looking and fun to play on.  I didn't struggle to defend the bases mostly thanks to the large amount of AC/Flip breeder and I used bombers/AC bombers to make a porter base on one of the far corners of the map and push from there.  If this is suppose to be an easier map it's fine, but I wouldn't mind trying it with a bit more difficulty, as long as I can still use porters in some way.  I love using porters to conquer out of reach strategic points and/or resources!