Custom Map #6301: SG-22 BIG, HARD and TRICKY. By: yum234

Started by AutoPost, July 30, 2018, 01:36:24 PM

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This topic is for discussion of map #6301: SG-22 BIG, HARD and TRICKY


Author: yum234
Size: 256x180

Desc:
Cornucanis Style Map #26 Stargate game with magic monitor created by Kajacx. On demand of teknotiss now possible "on/off" monitor by "Ctrl+Shift+H". Be careful with Negative Spore Tower! #BravoCornucanis #ThanksToKajacx #GoodLuck

Xanthanarium

I just discovered these maps recently thanks to BrnkoInsanity on Youtube, and I've gotta say they're really engaging and enjoyable puzzles! Keep em coming!

yum-forum

Thanks for comment. You are welcome!  :)

Interesting that among all video of BrnkoInsanity on Youtube for last several years the most popular (more than 10 000 views) - 3 CSM!  :D

P.S.
1560 maps in CW2, CW3 and PFE till now
last

svartmes

These are so fun, I think I'm getting addicted! I'm logging in several times every day just to see if there is a new map :D

DWCW3

I'm struggling with how you're supposed to deal with negative or "evil" towers in these maps (great maps btw).  I feel like there's supposed to be a way to keep at least some of them from activating but I always end up with just all towers active.  Is there a mechanic to the game that I don't understand that's supposed to help, or is it really just "don't activate them too early"?

It just feels like I've missed a tutorial or explanation on these, so I want to make sure I'm not making it harder on myself in ignorance.

GoodMorning

The main trick I use on them is to do one of two things:
1. Wall it off with a Creeper Emitter
2. Wall it off and try to keep as much Creeper as possible around it.

OK, that's really just one thing.

Most of the time, there's a way around them, or another path to take.

If there's something that you need, and you can't find another path - flood it and put up with it.

And if you do capture it, you can wall it off and let Creeper flood back in to deactivate it.

Does that help?
A narrative is a lightly-marked path to another reality.

DWCW3

But you cannot build walls up to 10 once they are down, so anti-creeper still flows over and reactivates.  Although I have not really effectively planned terps nearby to build the walls up quickly, so maybe I just need to be better at planning walls ahead of time.

yum-forum

I create games so that where negative ST flow of anti-creeper not more than 400K and maximum possible height of terrain 9 (1 heght of terrain in my games usually corresponds to 50, (9-1)= 8x50=400) enough.
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

1) I didn't see a negative spore tower...? Did I miss something?

2) DWCW3, even if you end up activating a negative booster, you can "pump" the AC out of it by walling off an area larger than the tower itself and then forcing the AC over those walls. If you're not sure how to do that, just ask and I'm sure someone or I will elaborate.

3) These maps ARE the coolest! Such a great idea and such amazing execution - Thanks Yum et al! =)
You disagree with this sentence, don't you?

yum-forum

1560 maps in CW2, CW3 and PFE till now
last